Preview GLB before import
Inspect geometry, scale, materials, texture paths, and file size before using the model in a game project.
Upload, preview, inspect, resize, optimize, and prepare GLB or GLTF models for web games, Three.js, Unity prototypes, Roblox-style projects, and playable scenes.
The goal is not another isolated generator page. This workflow helps users move an existing or generated asset closer to real game use.
Start from GLB, GLTF, FBX, OBJ, ZIP, or an AI-generated model when supported.
Check scale, geometry, material preview, texture expectations, and file weight before changing anything.
Prepare a lighter, cleaner, game-workflow-friendly asset for browser, Unity, Unreal, or Roblox-style prototypes.
Inspect geometry, scale, materials, texture paths, and file size before using the model in a game project.
Normalize model dimensions and orientation so a prop or character fits your scene.
Reduce unnecessary weight and prepare a lighter GLB for browser loading.
When one GLB works stylistically, create similar assets or an asset pack with AI as a helper.
Use generation when the edited asset needs a missing prop, a similar variant, or a matching pack. The main conversion point remains edit → optimize → export → playable.
Generate matching packUse “prepare”, “optimize”, and “prototype-ready” unless the full engine import/export path is verified. Avoid overclaiming production-ready or platform-ready results.
| Stage | User question | SEELE action | Next CTA |
|---|---|---|---|
| Preview | Will this model load and look right? | Inspect geometry, scale, materials, textures, and file size. | Open editor |
| Optimize | Is it too heavy for games or web? | Reduce weight, simplify, compress, and prepare a lower-cost variant. | Optimize model |
| Convert | Can I move formats safely? | Prepare format-specific checks and conversion workflow. | Convert asset |
| Playable | Can this become part of a scene? | Place or prepare the asset for a compact playable prototype. | Create playable scene |
This page is positioned for fast online preview, edit, optimization, and export workflows before opening a full DCC tool.
GLB is usually easier for browser and Three.js workflows because geometry, material metadata, and textures can travel in one compact file.
Use AI after previewing or editing when you need a missing prop, similar asset, or matching pack.