Technical producer focus
Turn the purchase into named states and transitions. Separate the player-facing prototype from identity, persistence, native billing, security, and refund work.
Technical Producer guide · Discord Activity Creators · Koin purchase UX
Use a prototype that runs in a browser to work through purchase recovery for Discord activity creators. The goal is to make the player journey concrete before the team commits to native commerce implementation.
Create this game flow
Turn the purchase into named states and transitions. Separate the player-facing prototype from identity, persistence, native billing, security, and refund work.
Design for the input, layout, interruption, and return behavior players expect from Discord activity creators.
Discord distribution, identity, and monetization rules require separate implementation review.
Show one non-required item, its preview, full price in Koin, current Koin balance, and ownership rule in a layout suited to Discord activity creators.
Write how to handle reloads, interrupted delivery, duplicate clicks, and insufficient Koin without double granting. Keep each change visible to the player rather than hiding it in technical state.
Make cancelling the action, an insufficient balance, pending, interrupted delivery, and reload visually distinct, with a safe next action.
Map preview, confirmation, a player cancellation, too little Koin, pending, success, delivery, owned, and reload. Give every failure a safe next action. Use the prototype to resolve player-facing questions before creating platform integration tasks.
For a technical producer, this purchase recovery prototype should make every player action and result shown in the game easy to evaluate. Write how to handle reloads, interrupted delivery, duplicate clicks, and insufficient Koin without double granting. Map preview, confirmation, a cancelled choice, a Koin shortage, pending, success, delivery, owned, and reload. Give every failure a safe next action. Assume voice chat, spectators, shared attention, and compact embedded space. Avoid exposing account information and keep the choice readable without covering the group activity.
Try joining late, losing focus, reconnecting, and returning after the activity is closed. Personal Koin state and item delivery should never be confused with another participant.
Discord identity, monetization rules, activity distribution, permissions, persistence, refunds, and security need separate implementation review. A social browser concept does not establish those capabilities.
Separate preview, confirmation, pending, success, delivery, owned, insufficient Koin, cancel, interrupted, and reopened states. Assign later production work for identity, persistence, native billing, security, refunds, policy, and monitoring.
Repeated confirmation, a slow response, navigation during delivery, and reopening must resolve to one result. Record which state is authoritative and how the player can safely retry without another grant or Koin deduction.
Capture the visible behavior first, then create implementation tasks with expected examples for each transition and platform boundary. Do not translate a working browser interaction into an unsupported claim that backend commerce is complete.
If delivery is interrupted, explain whether the result is pending, safe to retry, or already complete. Do not show both failure and success. Test that behavior using Discord activity creators. Discord distribution, identity, and monetization rules require separate implementation review.
Repeated clicks and reloads should resolve to one purchase result. The player must never receive duplicate items or lose Koin twice. Test that behavior using Discord activity creators. Discord distribution, identity, and monetization rules require separate implementation review.
Cancellation, too little Koin, and recoverable errors should preserve progress and offer a clear return or retry action. Test that behavior using Discord activity creators. Discord distribution, identity, and monetization rules require separate implementation review.
Choose the input and screen behavior for Discord activity creators. State the platform limit beside the prototype brief.
Result: An honest scope
Write how to handle reloads, interrupted delivery, duplicate clicks, and insufficient Koin without double granting. Describe the player action and visible response at each point.
Result: A clear purchase recovery sequence
Show the item, exact price, balance, confirm, cancel, pending, success, and delivery without payment-provider screens.
Result: A complete player journey
Map preview, confirmation, cancelling the action, an insufficient balance, pending, success, delivery, owned, and reload. Give every failure a safe next action.
Result: Technical producer focus
Interrupt delivery, repeat the input, and reload. The prototype should never grant twice or leave the player in an unexplained state. Repeat the test after interruption and reload.
Result: A stable prototype
Create a social browser-game purchase concept for a technical producer. Focus the IAP prototype on handle reloads, interrupted delivery, duplicate clicks, and insufficient Koin without double granting. Use a direct Koin item transaction with preview, exact price, confirmation, cancel, insufficient balance, success, delivery, and reload behavior. The technical producer must be able to name every state, owner, failure path, and expected check. Do not add subscriptions, payment-provider UI, revenue analytics, or native platform claims. State this boundary: Discord distribution, identity, and monetization rules require separate implementation review.
Keep the item optional. Show its precise Koin price, balance before spending, confirm, cancel, low-balance, success, visible delivery, and reload states.
Write how to handle reloads, interrupted delivery, duplicate clicks, and insufficient Koin without double granting. The result is shown as a playable Koin flow.
No. The player spends Koin directly on one named item or unlock.
Return to the same game state without spending Koin or delivering the item.
Explain the shortage, preserve progress, and do not deliver the item.
No. It covers the player-facing purchase experience, not financial reporting.
No. Discord distribution, identity, and monetization rules require separate implementation review.
Open the complete prompt in SEELE, adjust the item and Koin price, then generate a playable version you can test.
Open this prompt in Workspace