DECK BUILDER
Monetize the world you imagined
In-Game Purchases for AI-Generated Games
Describe a game world, add optional items players can buy, and carry the full brief into SEELE AI Workspace. Pick a ready-made direction below or bring the idea that is already in your head.
- Prompt-led setup
- Optional game items
- Creator earnings
A small prompt with a real job
From game idea to purchase-ready brief.
SEELE uses the prompt to shape the world and its purchasable items. The handoff starts creation; it does not skip human review or publish automatically.
- 01
Choose a world
Start from a complete template or describe your own mechanic, mood, controls, and player goal.
- 02
Define the item
Name what is offered, what it does, whether it is consumable or cosmetic, and how it stays optional.
- 03
Generate and review
Open Workspace with the prompt preserved, generate the world, then review the item configuration and player experience.
- 04
Prepare to release
Confirm pricing, disclosures, age suitability, rights, platform rules, and your supported publishing path before launch.
Pick a world. Keep the prompt.
Four playful ways to start.
Each card contains a complete game direction plus an in-game purchase brief. Nothing is charged or published when you click.
MICRO DUNGEON
Tiny Dungeon Shop
Optional potion bundle + cosmetic lanternCOZY BUILDER
Pocket Island
Optional decoration packs + avatar looksARCADE DASH
Snack Attack!
Optional character skins + trail effectsYour world, our IAP guardrails
Already have the game idea?
Write the creative part. SEELE will append a structured in-game purchase request covering the item, player choice, disclosure, review, and supported engine path.
- Your idea stays editable in Workspace
- The IAP brief is appended automatically
- No purchase or publishing happens on this page
Know the current boundaries
What is supported today?
These are product boundaries, not hidden footnotes. Review them before you plan a launch.
CCGS-generated worlds
Current item-purchase support is optimized for worlds generated through CCGS.
SUPPORTED PATHUnity and Godot
The current item-purchase path does not support Unity or Godot worlds.
NOT CURRENTLY SUPPORTEDUnreal publishing
Buyout payment is a separate Unreal publishing option selected during Release.
UNREAL RELEASE PATHGenerated-page examples may use mock data and are not proof of a completed purchase or payout. In supported releases, completed player purchases credit the creator account; withdrawal availability, currency, timing, fees, and eligibility depend on the account and applicable policies.
The short answer
What is SEELE AI in-game purchase support?
SEELE AI in-game purchase support lets creators describe optional purchasable items in an agent prompt and connect them to a supported AI-generated game world. Creators can start from a complete template or append an IAP brief to their own game idea, then review the generated item configuration in Workspace before publishing.
Questions, answered plainly
In-game purchase FAQ
What are in-game purchases in SEELE AI?+
In SEELE AI, a creator can describe purchasable game items in an agent prompt and connect those items to an AI-generated world. Players can then choose to buy configured items in a published experience.
Which SEELE game worlds currently support item purchases?+
Item-purchase support is currently optimized for CCGS-generated worlds. Unity and Godot worlds are not supported for this item-purchase path at this time.
Can I add in-game purchases to my own game idea?+
Yes. Describe your game idea above and SEELE will append a structured in-game purchase brief before handing the combined prompt to Workspace.
Does clicking a template publish a paid game immediately?+
No. A template starts a generation brief in Workspace. You still need to review the generated world, item configuration, pricing, disclosures, age suitability, platform rules, and release settings before publishing.
How do creator earnings work?+
When a player completes a supported item purchase, the corresponding proceeds are credited to the creator account. Withdrawal availability, currency, timing, fees, and eligibility remain subject to the creator account and applicable policies.
Is buyout payment supported for every engine?+
No. Buyout payment currently follows the Unreal publishing path and is selected during Release. It is separate from the CCGS item-purchase path.
One prompt away from a new world