Create your game store

Items and content players can choose

In-Game Purchases for AI-Generated Games: Items, Content & Koin

SEELE IAP lets you add sellable items or content to an AI-generated game. Players use Koin to purchase those offers, and eligible purchases create earnings for you as the creator.

  • Sellable items or content
  • Player purchases with Koin
  • Creator earnings
SEELE AI · CARD GAME
A colorful AI-generated card game presented as an example world for an optional item store.
AI-generated game exampleUse a playable world as the foundation for a clear, optional Koin offer; this hero is not evidence of a purchase, payout, or live store.
CREATOR ADDS AN OFFERPLAYER BUYS WITH KOINITEM OR CONTENT ARRIVESCREATOR EARNS

One closed loop

From AI game to creator earnings in four clear steps

Design the product and player choice before polishing the storefront. Each step should be understandable without hidden assumptions.

  1. 01

    Create the game

    Start with an AI-generated world whose core loop is already worth playing. Define the player goal and what remains available without a purchase.

  2. 02

    Add an item or content

    Name the offer, its quantity or duration, where it appears, and exactly what changes for the player after purchase.

  3. 03

    Set the Koin price

    Show the item, contents, result, and Koin amount before confirmation. Keep cancel and continue choices easy to understand.

  4. 04

    Review and release

    Verify the game, store wording, item delivery, fairness, age suitability, rights, and current product terms before publishing.

Build a focused catalog

Sell virtual goods that players can understand

A useful catalog gives every offer a distinct role. Begin with one or two items, learn whether their value is clear, and expand only when a new choice serves the game.

COSMETICS

Offer visible expression

Use character looks, card backs, trails, decorations, or themes with a preview that shows what the player receives.

GAME ITEMS

Explain utility precisely

State the effect, quantity, duration, and place in progression. Keep useful items from becoming a requirement for ordinary play.

OPTIONAL CONTENT

Give the extra experience a scope

Name the challenge, area, story moment, or pack included so the player can judge the offer before spending Koin.

Real gameplay, explicit boundary

Test the offer inside a game people can actually play

These are authentic generated gameplay results. Use them to inspect offer timing, price clarity, confirmation, delivery feedback, and the return to play.

Block Matrix authentic puzzle gameplay
PUZZLE SESSION

Block Matrix

Test a 40 Koin cosmetic trail without interrupting board reading or the free score loop.

Play the result →
Bunny authentic platforming gameplay
PLATFORMING SESSION

Bunny

Test a clearly scoped challenge unlock or convenience state in a real movement loop.

Play the result →
What this evidence does—and does not—show

The screenshots and direct play links prove authentic gameplay context for placement and UI-state testing. They do not prove native billing, a production commerce backend, or a completed live IAP transaction.

No skipped states

A purchase flow must survive success, failure, and reload

Write and test the state chain before polishing the storefront.

  1. 01Preview

    Show the exact item, content, quantity, or duration in context.

  2. 02Exact Koin price

    Put the full amount beside the named offer.

  3. 03Confirm or cancel

    Keep both choices explicit before balance changes.

  4. 04Insufficient balance

    Explain the state and return safely without delivery.

  5. 05Success and delivery

    Acknowledge once and expose the new owned state.

  6. 06Reload and restore

    Reconcile ownership without charging or delivering twice.

Four focused starting points

Choose a game and one optional Koin offer

Each prompt defines the game, the sellable item or content, the Koin price, the free baseline, and the review work before release.

DECK BUILDER

Starlight Card Arena

Cosmetic card back · 40 Koin

MICRO DUNGEON

Lantern Keep

Lantern look · 35 Koin

COZY BUILDER

Pocket Island

Garden pack · 60 Koin

ARCADE DASH

Snack Sprint

Trail effect · 25 Koin

Your game, one clear offer

Already have a game idea?

Describe the game and optional item or content you want to sell. SEELE will carry a structured creator brief into Workspace so you can refine the game, Koin price, player choice, and delivery.

  • Your game idea stays editable
  • The item, content, and Koin price stay explicit
  • You review the result before release
WE'LL ADD

Offer details · Koin price · player choice · delivery check · creator review

Player trust is part of the product

Design a fair in-game store

A store should make the offer easier to understand, not harder to refuse. Keep the game enjoyable, show the result before confirmation, and make each Koin amount unambiguous.

PLAYER CHOICE

Preserve a complete base game

Optional items can add expression, convenience, or content without turning ordinary play into a penalty.

FAIR BASELINE
PRICE CLARITY

Show the exact Koin amount

Present item contents, quantity, duration, and price together before the player chooses confirm or cancel.

CLEAR OFFER
DELIVERY

Match the product promise

After purchase, give the player the described item or content and make its new state easy to recognize.

VISIBLE RESULT
Creator earnings follow player value

An eligible Koin purchase contributes to creator earnings under current SEELE product terms. Review the game, offer, price, wording, delivery, fairness, rights, and release settings before publishing. SEELE supports CCGS-generated worlds for this workflow, while Unity and Godot packaging remain separate creator responsibilities, and Unreal publishing or buyout-style release claims require their own verified delivery path.

Six specific design paths

Go deeper on the offer you are actually building

Each guide uses its own worked example, failure cases, delivery rules, and focused questions instead of repeating a generic template.

The short answer

What does SEELE IAP do?

SEELE IAP lets creators add sellable items or content to AI-generated games, lets players purchase those offers with Koin, and creates creator earnings from eligible purchases. The creator defines the offer and price, the player keeps a clear choice, and the delivered value stays inside the game experience.

Questions, answered plainly

In-game purchase FAQ

Does a playable SEELE game prove that production billing is connected?+

No. A screenshot and playable result prove the game context and support offer-placement and state-flow testing. Production commerce still needs authenticated billing, transaction reconciliation, compliance, security review, and support procedures.

What happens if delivery is interrupted after purchase?+

Reconcile the transaction on reload, deliver the entitlement exactly once, and restore owned items or content without asking the player to buy again.

Which IAP offer type should a creator test first?+

Choose one offer with a specific player value and a complete free baseline. Cosmetics are often easiest to explain; content, consumables, and convenience upgrades need additional scope, quantity, duration, inventory, or persistence rules.

Start with one honest offer

Create a game players enjoy, then add an optional way to support your work