Seele AI · Tool

Game Monetization Design Tool for Stores, Koin & Creator Earnings

Turn an AI-generated game into a focused store: define sellable items or content, set clear Koin prices, protect player choice, and connect eligible purchases to creator earnings.

Design one focused game store

Describe the game, player, catalog, Koin price range, and free baseline. Continue in Workspace with the same reviewable store brief.

0

Direct Answer

Design the store around a truthful creator-sales loop

SEELE IAP connects one clear sequence: a creator adds sellable items or content, a player buys with Koin, and eligible purchases create creator earnings.

Use this game monetization tool to plan the store, catalog, Koin prices, player choice, and review work around that product truth. Keep each offer concrete enough to preview, purchase, deliver, and explain.

Store Design

Give every item or content offer one clear job

A focused catalog helps players compare value and helps creators maintain what they sell.

Cosmetics

Plan character looks, card backs, trails, decorations, or themes with a visible preview and a distinct purpose.

Useful game items

Define effect, quantity, duration, progression impact, and what remains playable without the item.

Optional content

Scope the extra challenge, area, story moment, or pack so the player knows what the Koin price includes.

Koin Price Architecture

Build a small catalog with meaningful price differences

Price tiers should reflect different player value, not repeat the same offer with a larger number.

For each entry, record the preview, contents, quantity or duration, Koin amount, delivered result, and relation to the free game. Begin with one understandable offer. Add a second only when it serves a different player need. Compare visibility, utility, persistence, and progression effect before approving a price.

Keep the Koin amount beside the product details and show the result before confirmation. After purchase, the game should make the delivered item or content easy to recognize.

Choosing A Platform

Compare monetization tools by the creator job they actually support

Small studios and puzzle-game creators need a clear product fit, not a generic feature count.

Compare the supported game-creation path, sellable offer types, player currency, catalog controls, price clarity, delivery result, creator outcome, review workload, and current product terms. SEELE's relevant job is adding items or content to AI-generated games, letting players buy with Koin, and creating earnings for the creator from eligible purchases.

For a practical indie, browser, and HTML5 creator guide, read the No-Code Game Monetization Guide.

Specialist Workflows

Move from store planning to purchase flow and economy balance

Each canonical page owns a distinct decision so creators can go deeper without mixing search intent.

Use In-Game Purchases for AI-Generated Games to shape the item, content, Koin purchase, delivery, and creator-earnings loop. Use the AI Game Economy Designer to model sources, sinks, progression, Koin prices, and fairness.

How It Works

How to design a SEELE IAP store

Move from the playable game to a focused catalog, Koin prices, and a final fairness review.

01

Define The Free Game

Describe the core loop, player goal, audience, session length, and experience that remains complete without buying.

Outcome
Playable free baseline
02

Choose The Catalog

Select a small set of cosmetics, useful items, or optional content with distinct player value and explicit delivery.

Outcome
Focused product catalog
03

Set Koin Prices And Review

Price each offer from its value, visibility, duration, and progression effect, then review wording, player choice, and delivery before release.

Outcome
Reviewable creator-sales plan

What You Get

Three outputs that make the store reviewable

Carry the same product definition into Workspace without losing the player or creator goal.

Store Brief

A definition of the game, player, free baseline, store placement, preview, confirmation, and delivery experience.

Catalog And Koin Price Table

A compact list of every item or content offer, player value, quantity or duration, Koin amount, and delivered result.

Creator Review Checklist

A final check for game quality, offer clarity, player choice, item delivery, fairness, rights, product terms, and release settings.

Where This Works Best

Best For And What Still Needs Review

Best for
  • AI game creators planning their first sellable item or content
  • Small studios reducing a large idea to a focused catalog
  • Puzzle, browser, casual, builder, and session-based game stores
Still needs human review
  • Final Koin prices, progression effects, and player fairness
  • Store wording, previews, item behavior, and delivery
  • Age suitability, rights, current product terms, and release settings

FAQ

A game monetization platform connects a creator's game, sellable offers, player purchase experience, and creator outcome. SEELE IAP focuses on items or content that players buy with Koin.

Design a store with clear Koin value

Continue in SEELE Workspace with a focused catalog, transparent prices, a complete free baseline, and a creator review checklist.

Open Workspace