Cosmetics
Plan character looks, card backs, trails, decorations, or themes with a visible preview and a distinct purpose.
Turn an AI-generated game into a focused store: define sellable items or content, set clear Koin prices, protect player choice, and connect eligible purchases to creator earnings.
Design one focused game store
Describe the game, player, catalog, Koin price range, and free baseline. Continue in Workspace with the same reviewable store brief.
Direct Answer
SEELE IAP connects one clear sequence: a creator adds sellable items or content, a player buys with Koin, and eligible purchases create creator earnings.
Use this game monetization tool to plan the store, catalog, Koin prices, player choice, and review work around that product truth. Keep each offer concrete enough to preview, purchase, deliver, and explain.
Store Design
A focused catalog helps players compare value and helps creators maintain what they sell.
Plan character looks, card backs, trails, decorations, or themes with a visible preview and a distinct purpose.
Define effect, quantity, duration, progression impact, and what remains playable without the item.
Scope the extra challenge, area, story moment, or pack so the player knows what the Koin price includes.
Koin Price Architecture
Price tiers should reflect different player value, not repeat the same offer with a larger number.
For each entry, record the preview, contents, quantity or duration, Koin amount, delivered result, and relation to the free game. Begin with one understandable offer. Add a second only when it serves a different player need. Compare visibility, utility, persistence, and progression effect before approving a price.
Keep the Koin amount beside the product details and show the result before confirmation. After purchase, the game should make the delivered item or content easy to recognize.
Choosing A Platform
Small studios and puzzle-game creators need a clear product fit, not a generic feature count.
Compare the supported game-creation path, sellable offer types, player currency, catalog controls, price clarity, delivery result, creator outcome, review workload, and current product terms. SEELE's relevant job is adding items or content to AI-generated games, letting players buy with Koin, and creating earnings for the creator from eligible purchases.
For a practical indie, browser, and HTML5 creator guide, read the No-Code Game Monetization Guide.
Specialist Workflows
Each canonical page owns a distinct decision so creators can go deeper without mixing search intent.
Use In-Game Purchases for AI-Generated Games to shape the item, content, Koin purchase, delivery, and creator-earnings loop. Use the AI Game Economy Designer to model sources, sinks, progression, Koin prices, and fairness.
How It Works
Move from the playable game to a focused catalog, Koin prices, and a final fairness review.
Describe the core loop, player goal, audience, session length, and experience that remains complete without buying.
Select a small set of cosmetics, useful items, or optional content with distinct player value and explicit delivery.
Price each offer from its value, visibility, duration, and progression effect, then review wording, player choice, and delivery before release.
What You Get
Carry the same product definition into Workspace without losing the player or creator goal.
A definition of the game, player, free baseline, store placement, preview, confirmation, and delivery experience.
A compact list of every item or content offer, player value, quantity or duration, Koin amount, and delivered result.
A final check for game quality, offer clarity, player choice, item delivery, fairness, rights, product terms, and release settings.
Where This Works Best
A game monetization platform connects a creator's game, sellable offers, player purchase experience, and creator outcome. SEELE IAP focuses on items or content that players buy with Koin.
It helps creators plan a game store, define items or content to sell, set Koin prices, protect the free experience, and review how eligible purchases create creator earnings.
Compare the supported creator job, offer types, player currency, catalog controls, price clarity, delivery result, review work, creator outcome, and current product terms.
Players choose whether to buy a creator's item or content with Koin. When an eligible purchase completes, it contributes to the creator's earnings under current SEELE product terms.
Each catalog entry should name the item or content, player value, quantity or duration, preview, Koin amount, delivery result, and relationship to the free game.
Creators still need to review final Koin prices, item behavior, economy balance, store wording, player fairness, age suitability, rights, current product terms, and release settings.
Continue in SEELE Workspace with a focused catalog, transparent prices, a complete free baseline, and a creator review checklist.
Open Workspace