Review the shared family decision
Keep adult guidance visible, avoid guessing who controls the Koin balance, and let a parent or guardian dismiss the choice without changing the child-facing game. Use age-appropriate wording and never imitate consent or child-account systems that the prototype does not provide.
Prove that declining leaves a complete game
Play the advertised core route from the first meaningful action through recovery and its promised conclusion without opening the offer. Record any place where storage, pacing, difficulty, retry access, story information, or social participation feels intentionally weakened. Decline the item at several natural moments and confirm that progress continues from the same point without repeated pressure. Then buy it and compare the owned experience against the free route: the item may add expression, bounded content, or reasonable convenience, but it must not reveal that frustration was manufactured to sell relief. Remove guilt, countdowns, loss threats, and language that treats a voluntary choice as required.
Finish the free path first
Play the complete promised game without opening the offer. Progress, recovery, and the core ending should still feel intentional. For families and parent-guided players, the experience must use adult-controlled prompts, clear age context, and no child-account assumptions.
Offer an easy decline
Give players a visible dismiss action and return them to the exact game state they left without repeated pressure. For families and parent-guided players, the experience must use adult-controlled prompts, clear age context, and no child-account assumptions.
Do not sell relief from frustration
Avoid slowing ordinary progress or creating unnecessary limits simply to make the non-required item feel required. For families and parent-guided players, the experience must use adult-controlled prompts, clear age context, and no child-account assumptions.