Inspect the source asset
Open the original file before making changes. For NVIDIA Omniverse, record its format, units, dependencies, and current unit scale so the coordinate policy pass has a reliable baseline.
Plan coordinate policy for NVIDIA Omniverse. Review the source, test the destination export, and document settings, evidence, and open risks.
Open the original file before making changes. For NVIDIA Omniverse, record its format, units, dependencies, and current unit scale so the coordinate policy pass has a reliable baseline.
During coordinate policy for NVIDIA Omniverse, establish the expected state of unit scale. Resolve or document any gap before moving on to up and forward axes.
Do not rely on the authoring viewport alone. For coordinate policy, load a representative export in NVIDIA Omniverse and verify up and forward axes together with pivot and origin.
For NVIDIA Omniverse, keep the accepted export, its settings, and a short note about unresolved risks. Name the person responsible for the final review of coordinate policy.
A useful result needs clear evidence: for NVIDIA Omniverse, begin with unit scale, then test up and forward axes and pivot and origin in the actual destination. Keep the accepted export settings and any unresolved coordinate policy risks with the source file.
An asset can look correct in its source application and still fail after import into NVIDIA Omniverse. Treat coordinate policy as a translation problem between tools, with unit scale and up and forward axes checked on both sides.
For NVIDIA Omniverse, choose one authoritative unit scale, up axis, forward axis, and origin policy. Apply that convention at export time, then verify transforms and up and forward axes after a clean re-import.
Write down the unit scale, up axis, forward axis, origin, and transform-baking rule before assets enter the shared library. Apply this coordinate policy guidance to the actual NVIDIA Omniverse delivery path.
| coordinate policy check for NVIDIA Omniverse | NVIDIA Omniverse pass condition for coordinate policy | Evidence to keep for NVIDIA Omniverse coordinate policy |
|---|---|---|
| unit scale during coordinate policy for NVIDIA Omniverse | For NVIDIA Omniverse coordinate policy, the source and revised asset use an agreed value for unit scale. | Keep NVIDIA Omniverse coordinate policy before-and-after values and the setting that changed. |
| up and forward axes during coordinate policy for NVIDIA Omniverse | The coordinate policy result for up and forward axes matches the expected behavior in NVIDIA Omniverse, not only in the editor. | Keep target-side evidence for NVIDIA Omniverse coordinate policy, such as an import log or captured test. |
| pivot and origin during coordinate policy for NVIDIA Omniverse | The recorded result for pivot and origin meets the NVIDIA Omniverse release requirement for this coordinate policy job. | Keep the accepted NVIDIA Omniverse result and the reviewer name for coordinate policy. |
| transform baking after coordinate policy for NVIDIA Omniverse | The coordinate policy handoff for NVIDIA Omniverse contains only the files needed downstream. | Keep the NVIDIA Omniverse export preset, fallback, dependencies, and open risks from coordinate policy. |
For NVIDIA Omniverse, define the asset, destination, and release condition before editing. Keep a clean source copy and state why unit scale is relevant to coordinate policy.
For coordinate policy in NVIDIA Omniverse, treat unresolved up and forward axes as blocking. Decide whether it needs a technical fix, additional evidence, or a qualified reviewer.
For coordinate policy, require a representative result in NVIDIA Omniverse, the accepted export settings, and a clear outcome for pivot and origin. Record who approved the final package.
During coordinate policy, compare the source and destination values for unit scale. Do not continue until the difference is explained and assigned to the asset or the NVIDIA Omniverse pipeline.
For coordinate policy, capture the NVIDIA Omniverse result and isolate the responsible layer. A clean authoring preview is not proof when the exported up and forward axes result no longer matches the baseline.
Define an observable coordinate policy result or move the decision to a qualified NVIDIA Omniverse reviewer. Do not hide an unresolved pivot and origin risk behind a general “ready” status.
For NVIDIA Omniverse, start with unit scale on the untouched source file. It gives you a baseline before the coordinate policy pass changes geometry, materials, metadata, or export settings.
During coordinate policy for NVIDIA Omniverse, record the source format, units, texture locations, material slots, exporter, destination version, and observed up and forward axes behavior.
The coordinate policy pass is complete when unit scale, up and forward axes, and pivot and origin have been tested in NVIDIA Omniverse, the export opens correctly, and remaining review has an owner.
For NVIDIA Omniverse, use a qualified reviewer during coordinate policy when pivot and origin cannot be verified automatically or when licensing, device, marketplace, or domain rules affect approval.