Inspect the source asset
Open the original file before making changes. For Substance 3D Painter, record its format, units, dependencies, and current triangle targets so the LOD policy pass has a reliable baseline.
Plan LOD policy for Substance 3D Painter. Review the source, test the destination export, and document settings, evidence, and open risks.
Open the original file before making changes. For Substance 3D Painter, record its format, units, dependencies, and current triangle targets so the LOD policy pass has a reliable baseline.
During LOD policy for Substance 3D Painter, establish the expected state of triangle targets. Resolve or document any gap before moving on to screen-size thresholds.
Do not rely on the authoring viewport alone. For LOD policy, load a representative export in Substance 3D Painter and verify screen-size thresholds together with silhouette quality.
For Substance 3D Painter, keep the accepted export, its settings, and a short note about unresolved risks. Name the person responsible for the final review of LOD policy.
A useful result needs clear evidence: for Substance 3D Painter, begin with triangle targets, then test screen-size thresholds and silhouette quality in the actual destination. Keep the accepted export settings and any unresolved LOD policy risks with the source file.
An asset can look correct in its source application and still fail after import into Substance 3D Painter. Treat LOD policy as a translation problem between tools, with triangle targets and screen-size thresholds checked on both sides.
For Substance 3D Painter, keep the LOD policy pass focused on triangle targets, screen-size thresholds, and silhouette quality. Make one controlled change at a time and retain enough evidence for another person to repeat the decision.
Focus the work on triangle targets, screen-size thresholds, and silhouette quality. Apply this LOD policy guidance to the actual Substance 3D Painter delivery path.
| LOD policy check for Substance 3D Painter | Substance 3D Painter pass condition for LOD policy | Evidence to keep for Substance 3D Painter LOD policy |
|---|---|---|
| triangle targets during LOD policy for Substance 3D Painter | For Substance 3D Painter LOD policy, the source and revised asset use an agreed value for triangle targets. | Keep Substance 3D Painter LOD policy before-and-after values and the setting that changed. |
| screen-size thresholds during LOD policy for Substance 3D Painter | The LOD policy result for screen-size thresholds matches the expected behavior in Substance 3D Painter, not only in the editor. | Keep target-side evidence for Substance 3D Painter LOD policy, such as an import log or captured test. |
| silhouette quality during LOD policy for Substance 3D Painter | The recorded result for silhouette quality meets the Substance 3D Painter release requirement for this LOD policy job. | Keep the accepted Substance 3D Painter result and the reviewer name for LOD policy. |
| transition artifacts after LOD policy for Substance 3D Painter | The LOD policy handoff for Substance 3D Painter contains only the files needed downstream. | Keep the Substance 3D Painter export preset, fallback, dependencies, and open risks from LOD policy. |
For Substance 3D Painter, define the asset, destination, and release condition before editing. Keep a clean source copy and state why triangle targets is relevant to LOD policy.
For LOD policy in Substance 3D Painter, treat unresolved screen-size thresholds as blocking. Decide whether it needs a technical fix, additional evidence, or a qualified reviewer.
For LOD policy, require a representative result in Substance 3D Painter, the accepted export settings, and a clear outcome for silhouette quality. Record who approved the final package.
During LOD policy, compare the source and destination values for triangle targets. Do not continue until the difference is explained and assigned to the asset or the Substance 3D Painter pipeline.
For LOD policy, capture the Substance 3D Painter result and isolate the responsible layer. A clean authoring preview is not proof when the exported screen-size thresholds result no longer matches the baseline.
Define an observable LOD policy result or move the decision to a qualified Substance 3D Painter reviewer. Do not hide an unresolved silhouette quality risk behind a general “ready” status.
For Substance 3D Painter, start with triangle targets on the untouched source file. It gives you a baseline before the LOD policy pass changes geometry, materials, metadata, or export settings.
During LOD policy for Substance 3D Painter, record the source format, units, texture locations, material slots, exporter, destination version, and observed screen-size thresholds behavior.
The LOD policy pass is complete when triangle targets, screen-size thresholds, and silhouette quality have been tested in Substance 3D Painter, the export opens correctly, and remaining review has an owner.
For Substance 3D Painter, use a qualified reviewer during LOD policy when silhouette quality cannot be verified automatically or when licensing, device, marketplace, or domain rules affect approval.