FAQ
How should I plan release validation for WebGPU?
For WebGPU, start with destination version on the untouched source file. It gives you a baseline before the release validation pass changes geometry, materials, metadata, or export settings.
What should the WebGPU release validation checklist include?
During release validation for WebGPU, record the source format, units, texture locations, material slots, exporter, destination version, and observed target import result behavior.
Which destination version requirements matter most?
The release validation pass is complete when destination version, target import result, and performance budget have been tested in WebGPU, the export opens correctly, and remaining review has an owner.
What happens when target import result does not pass review in WebGPU?
For WebGPU, use a qualified reviewer during release validation when performance budget cannot be verified automatically or when licensing, device, marketplace, or domain rules affect approval.