FAQ
Can 3D printing models be used in browser games?
Sometimes, but not directly by default. Printable models still need scale, pivot, materials, polygon budget, file-size, rights, and browser performance checks before WebGL or Three.js use.
Should I convert STL to GLB for a browser game?
Only after inspection. STL often lacks materials and can be too dense or wrongly scaled. Preview, optimize, and document missing material work before exporting GLB.
Does SEELE replace a slicer or CAD repair tool?
No. This page covers the digital cleanup checkpoint for browser-game, WebGL, product-viewer, AR, or playable-prototype handoff. Slicer setup, physical print repair, and CAD tolerance checks stay in specialist tools.
What file types should I upload?
Upload the real package you have: STL, OBJ, GLB, GLTF, 3MF, PLY, FBX, ZIP, or a texture folder. Record file_type and failed_upload_reason when parse, scale, or material issues appear.
Why use the V7 cleanup video here?
V7 shows the same pattern this page targets: a model looks ready in preview, import exposes scale, material, mesh-weight, or format problems, and editor-first cleanup prepares a safer export.
This page focuses on upload, preview, cleanup, optimization, conversion, and export for practical 3D asset workflows.