Best Answer
An STL or 3D printable model is usually not game-ready by default. STL workflows prioritize printable surface geometry, while game workflows need scale, pivot, orientation, normals, material and texture planning, polygon budget, file size, target engine, and export format checks. Treat AI 3D printing output as a candidate asset: inspect it first, reduce mesh weight, document missing materials, convert to GLB or FBX only when the model is suitable, and record what still needs manual art review.