Best Answer
Gaussian splats and video-to-3D captures are strong for visual reconstruction, but they are not automatically game-ready meshes. Treat them as scene capture inputs: preview the PLY, splat, mesh, GLB, OBJ, or packaged output, check scale and scene bounds, decide whether it stays a browser viewer asset or needs mesh conversion, create collision or proxy notes, reduce weight, and export a documented workflow for Web, Three.js, Unity, Unreal, or playable prototype use.