FAQ
Are Gaussian splats game-ready assets?
Not by default. A Gaussian splat can be useful for visual reconstruction or browser viewing, but gameplay use often needs mesh conversion, collision proxies, scale review, optimization, and manual engine testing.
Can SEELE convert every splat into a mesh?
Do not assume that. This page positions SEELE as an editor-first workflow for inspecting exported splat, PLY, mesh, GLB, OBJ, or packaged scene outputs and documenting the safest next step.
Which formats should I check for splat workflows?
Check the actual export package first. PLY and splat formats are common for reconstruction viewers; GLB or OBJ may be needed for mesh handoff, but conversion quality and material behavior must be reviewed.
Can this support World Cup or product campaign scenes?
Yes, for generic stadium, mascot, collectible, product-viewer, or fan-zone workflows. Do not use protected team, player, venue, product, logo, or likeness assets unless you have rights.
This page focuses on upload, preview, cleanup, optimization, conversion, and export for practical 3D asset workflows.