Best Answer
An OBJ file is usually an interchange source, not a finished game asset. Before using it in Web, Unity, Unreal, Roblox-style, Godot, Three.js, mobile, AR, or a playable prototype, inspect the actual OBJ package: MTL file, texture paths, material names, scale, pivot, orientation, polygon count, file size, source rights, and target engine. Convert to GLB for compact web delivery, prepare FBX or GLB notes for engine import, or keep OBJ only when interchange is the safest handoff.