FAQ
What is an OBJ file?
OBJ is a common 3D interchange format that usually stores geometry and can reference an MTL file plus external textures. The package must be inspected because geometry can load even when materials or texture paths are missing.
Is an OBJ file game-ready by default?
No. It may need scale fixes, material review, texture relinking, polygon reduction, rights review, and conversion notes before Web, Unity, Unreal, Roblox-style, Godot, or Three.js use.
Should I convert OBJ to GLB or FBX?
For web and Three.js delivery, GLB is often the compact choice. For engine handoff, FBX or GLB notes may fit better, but only after scale, pivot, materials, and texture references are checked.
Can I use OBJ files from Meshy, Tripo, Hunyuan, Polycam, Sketchfab, or a marketplace?
Use the workflow for post-generation or post-download cleanup. SEELE does not claim direct integration with those sources; record source_tool, file_type, rights notes, and failed_upload_reason while inspecting the exported file.
Does this page guarantee engine import?
No. It prepares a cleaner handoff, but the final Unity, Unreal, Roblox, Godot, Web, AR, or playable prototype import still needs project-specific review and testing.
This page focuses on upload, preview, cleanup, optimization, conversion, and export for practical 3D asset workflows.