FAQ
Can Hunyuan 3D models be used directly in Three.js?
Sometimes they can be used as a starting point, but generated models should be checked first for scale, orientation, polygon count, texture count, material survival, file size, and the safest GLB or GLTF handoff.
Does this mean SEELE directly integrates with Hunyuan or Three.js?
No. This page is a conservative editor-first cleanup workflow for exported Hunyuan 3D models before WebGL, WebGPU, or Three.js use. It does not claim a direct integration.
What should I optimize first for browser 3D assets?
Start with file size, polygon count, texture dimensions, texture count, material slots, scale, orientation, and whether the model should be exported as GLB or documented as a manual follow-up.
Why use the V7 cleanup demo for this page?
The demo explains the same post-generation pattern: a model looks ready, import exposes production issues, then cleanup prepares a better before/after asset workflow.
This page focuses on upload, preview, cleanup, optimization, conversion, and export for practical 3D asset workflows.