FAQ
Is SEELE a Spline integration?
No. This page is for users who already have an exported 3D asset or scene and need an editor-first cleanup, optimization, conversion, and export-preparation step.
Can a Spline-style web 3D scene be used directly in a game?
Sometimes it can be a prototype input, but scale, materials, texture references, file size, geometry weight, runtime behavior, and target format still need review.
Should I export GLB, USDZ, FBX, or OBJ?
Choose after inspection. GLB is usually best for WebGL and Three.js, USDZ is useful for AR viewer workflows, and FBX or OBJ may be needed for engine or DCC handoffs with limitations.
What should this page track?
Track upload_click, file_type, source_tool=unknown, failed_upload_reason, editor_open, editor_action, optimize_click, convert_click, export_click, engine_target, export_format, sample_asset_use, edit_to_export, signup, and paid_conversion.
This page focuses on upload, preview, cleanup, optimization, conversion, and export for practical 3D asset workflows.