FAQ
Why do Tripo models need cleanup after generation?
Tripo is generation-first. A generated model can still be too heavy, wrongly scaled, missing materials, or exported in a format that does not fit Web, Unity, Roblox-style, or playable prototype workflows.
Is SEELE a Tripo replacement?
No. This page positions SEELE as the editor-first follow-up after Tripo generation: upload, preview, clean up, optimize, convert, export, and optionally generate matching assets later.
What should I check before importing a Tripo model into WebGL or Unity?
Check scale, pivot, orientation, polygon count, texture count, material slots, file size, missing references, target engine, and whether GLB or FBX is the safer handoff.
Can I try a sample asset before uploading my own Tripo export?
Yes. Use the sample workflow to test before/after cleanup, material preview, polygon reduction, format conversion, and export notes before using your own generated model.
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