SEELE feature · 3D Director

Direct the camera before you generate the final shot

Compose a real browser-rendered scene, preview repeatable camera tracks, and capture a WebM take locally. Frame first, generate second.

Browser-native director console

Block, move, preview, record.

The interactive console stays unchanged inside the aligned SEELE feature-page shell.

Live WebGL scene
Camera workflow

From framing to handoff, one continuous flow

Direct a spatially grounded shot, rehearse the exact move, and keep the take with its scene context.

01 · Compose

Layered by design

A furnished private office, seated character, foreground desk, warm practicals, and shadowed background give every move real parallax.

Spatial blocking · live framing
02 · Direct

Repeatable camera language

Rehearse Orbit and Push-in instantly, or stage a Shot–reverse-shot A→B→A sequence before switching to your own orbit, pan, and zoom composition.

Orbit · Push-in · A→B→A
03 · Capture

Your recording, local first

Capture the WebGL canvas as WebM and keep the Blob with its scene metadata in IndexedDB until you download or delete it.

WebM · IndexedDB · handoff
Ready for the next take

Frame the shot. Then make it real.

Use the director console to settle camera intent, then continue in SEELE Workspace with a clearer scene plan.

Continue in SEELE Workspace