FAQ
Is SEELE an AI 3D generation tool replacement?
No. This page positions SEELE as the editor-first cleanup, optimization, conversion, and export checkpoint after an AI 3D generation tool has produced a model.
Can generated 3D models go straight into Unity, Unreal, Roblox, or WebGL?
Sometimes they can work as rough placeholders, but you should still inspect scale, pivot, orientation, materials, texture references, polygon count, file size, source rights, target engine, and export format before game or Web use.
What files should I upload from an AI 3D tool?
Upload the actual export package you have: GLB, GLTF, FBX, OBJ, STL, USDZ, ZIP, or a converted file. Record file_type and failed_upload_reason if parsing, textures, scale, or file weight fail.
Why use the V7 cleanup video here?
The V7 video shows the same after-generation pattern: a model looks ready, import exposes scale, material, mesh-weight, or format issues, then editor-first cleanup prepares a safer handoff.
Can this workflow handle mature, romance, social casino, sports fan, interactive ad, or UGC assets?
Yes only from an asset-workflow angle: cleanup, optimization, conversion, export notes, and source review. It does not support explicit content, minors, real-money gambling, betting, platform-review bypass, ad-review bypass, or rights-clearance promises.
This page focuses on upload, preview, cleanup, optimization, conversion, and export for practical 3D asset workflows.