FAQ
Is image-to-3D enough to create a game-ready asset?
No. Image-to-3D can create a useful starting model, but game-ready use still needs preview, scale checks, material review, optimization, conversion notes, and target-engine testing.
Does SEELE replace Tripo or Meshy for image-to-3D generation?
No. This page positions SEELE as the editor-first step after generation: upload the generated output, clean up issues, optimize, convert, export, and optionally generate variants or matching assets later.
What file formats should I upload from an image-to-3D tool?
Start with the actual export you have: GLB, GLTF, FBX, OBJ, ZIP, PLY, or another package. Record file_type and failed_upload_reason when the package is too large, corrupt, or missing texture references.
When should I regenerate instead of cleaning up?
Regenerate when the silhouette is wrong, the missing view cannot be inferred, topology is unusable, or the asset violates rights or brand constraints. Clean up when the model is close but needs scale, materials, weight, or format work.
This page focuses on upload, preview, cleanup, optimization, conversion, and export for practical 3D asset workflows.