Best Answer
AI character model generation is only the first pass. Before using a generated character in Unity, Roblox-style worlds, Unreal Engine, WebGL, Three.js, or a playable prototype, upload the real GLB, GLTF, FBX, or OBJ, preview scale and upright direction, inspect material and texture survival, check polygon and texture budgets, record source_tool and file_type, decide whether to optimize, convert, regenerate, or send to manual art review, and keep rigging, skinning, collision, animation, and likeness rights as separate review steps.