FAQ
Is SEELE directly integrated with Luma AI?
No. This page uses Luma-style capture, reconstruction, and video-to-3D workflows as market context. It positions SEELE as the editor-first cleanup, optimization, conversion, and export-preparation step after a user has an asset file.
Can a Luma-style capture become game-ready automatically?
Not safely by default. Captures often need scale review, mesh or point-cloud decisions, material checks, file-size reduction, collision or proxy notes, rights review, and manual engine testing before game use.
Which formats should I upload first?
Start with the actual export package: GLB, GLTF, OBJ, PLY, ZIP, splat package, or converted mesh. GLB is common for Web and Three.js, while FBX or OBJ may need extra material and scale notes for engine handoff.
Can this help playable ads or UGC campaigns?
Yes, when the asset is rights-cleared and lightweight enough. The workflow helps inspect scale, materials, file size, GLB/FBX/OBJ handoff, mobile load, and campaign-specific limitations before publication.
Why use the V7 cleanup video here?
The V7 video shows the same after-capture pattern: a 3D model looks ready, import exposes scale, material, weight, or format issues, and editor-first cleanup creates a safer game asset handoff.
This page focuses on upload, preview, cleanup, optimization, conversion, and export for practical 3D asset workflows.