FAQ
Why do Meshy models need cleanup after generation?
Meshy is generation-first. A generated model can still be too heavy, wrongly scaled, missing materials, or exported in a format that does not fit Unity, Unreal, Web, Roblox-style, or playable prototype workflows.
Is SEELE a Meshy replacement?
No. This page positions SEELE as the editor-first follow-up after Meshy generation: upload, preview, clean up, optimize, convert, export, and optionally generate matching assets later.
What should I check before importing a Meshy model into Unity?
Check scale, pivot, orientation, polygon count, texture count, material slots, file size, missing references, target engine, and whether GLB or FBX is the safer handoff.
Can I try a sample asset before uploading my own Meshy export?
Yes. Use the sample workflow to test before/after cleanup, material preview, polygon reduction, format conversion, and export notes before using your own generated model.
This page focuses on upload, preview, cleanup, optimization, conversion, and export for practical 3D asset workflows.