FAQ
Can a Polycam scan be used directly in a game?
Sometimes for rough prototypes, but most scans need scale checks, geometry cleanup, texture compression, material review, and target-engine testing first.
Should I export a scan as GLB or FBX?
Use GLB for browser/WebGL preview and compact sharing. Use FBX when your Unity or Unreal workflow expects FBX-specific import behavior.
How is this different from AI 3D generation?
A scan starts from real-world capture. The post-processing problem is similar: make the asset lighter, cleaner, and safer to import before calling it game-ready.
What should a scan cleanup landing page track?
Track upload_click, file_type, failed_upload_reason, optimize_click, convert_click, export_click, sample_asset_use, engine_target, export_format, and edit_to_export so the team can see whether scan visitors reach usable exports.
This page focuses on upload, preview, cleanup, optimization, conversion, and export for practical 3D asset workflows.