Lab of the Dead

Seele01-Flash
By
Lab of the Dead is a chilling story-driven zombie horror game where you play as a scientist conducting twisted experiments on the undead. Complete research objectives and uncover dark secrets in this mouse-controlled nightmare.

Prompt

MODEL: Seele01-Flash
Please use Three.js to generate a **mobile-first game** with the theme "Lab of the Dead". Please read the following detailed game design requirements first, and then generate the code accordingly: ### 1. Assets & Environment * **Visual Style**: Adopt a "Gritty Cell-Shaded" or "Stylized Low-Poly" aesthetic to mimic the original Flash game's dark comic book style within a 3D environment. Colors should be desaturated (greens, grays, browns) with high-contrast red for blood/gore. * **Environment (The Cell)**: A single, static scene representing a dilapidated underground containment cell. Textures should feature grime, cracked concrete, and baked ambient occlusion shadows. The background should be dim to focus attention on the subject. * **The Subject (Zombie)**: A detailed 3D zombie model positioned in the center, shackled to the wall with chains. The model requires a skeletal rig capable of complex animations: flinching, screaming, struggling against chains, eating, and idle breathing. * **Props (The Tools)**: A collection of interactable 3D items (e.g., a bone, a pistol, an apple, a squeaky toy) that appear when selected from the inventory. * **Mobile Optimization**: Use `InstancedMesh` for particle effects (blood splatters). Limit the zombie model to <10k triangles. Use baked lighting maps instead of real-time dynamic shadows to ensure 60 FPS on mobile browsers. ### 2. Audio Requirements * **BGM**: A dark, industrial ambient loop. Low-frequency synthesized drones mixed with distant mechanical noises (dripping water, ventilation hum) to create an isolating atmosphere. * **Sound Effects (SFX)**: * **Zombie Vocals**: A diverse library of growls, screeches, and moans triggered by specific player actions (e.g., angry growl when hit, confused moan when shown a toy). * **Environmental**: The heavy clinking of metal chains when the zombie moves. * **Interaction**: Distinct sounds for using items (gunshot loud crack, wet squishing for hitting with meat, squeak for toys). * **UI**: Mechanical clicks for inventory selection. ### 3. Gameplay Loop * **Core Mechanic**: This is a scientific simulation sandbox, not a shooter. The player acts as a scientist experimenting on the subject. * **Interaction Cycle**: 1. Player selects an item from the bottom UI toolbar (Weapons, Food, Objects). 2. Player uses the item on the zombie (Tap to shoot/hit, Drag to feed/show). 3. **Reaction System**: The zombie reacts based on the item type. * *Aggression*: Attacking makes the zombie angry (straining against chains). * *Hunger*: Feeding reduces aggression or changes behavior. * *Humanity*: Showing toys or books might trigger confused/calm animations. * **Progression**: Successful experiments (witnessing a new reaction) generate "Research Points" which unlock new items to test. * **Victory/Failure**: There is no traditional "Game Over." The goal is 100% completion of the "Reaction Database." ### 4. Mobile Controls & Interaction * **Orientation**: **Landscape Mode** is required to accommodate the inventory tray and the zombie's full range of motion. * **Touch Controls**: * **Inventory**: A scrollable horizontal bar at the bottom of the screen with large icons (min 60x60px) for item categories. * **Action**: Tap the zombie to perform a "Primary Action" (e.g., shoot/hit). Long-press and hold an item over the zombie for "Secondary Action" (e.g., hold up an object for the zombie to inspect). * **Camera**: Slight parallax effect based on device gyroscope (if available) or subtle touch-drag to shift the viewing angle slightly, giving depth to the 3D room. * **Feedback**: * **Haptic**: Strong vibration on gunshots or when the zombie lunges at the screen. * **Visual**: Camera shake (Screen Shake effect) on violent impacts. Blood particle systems should stick to the screen briefly ("camera lens" effect) before fading. Do not ask for clarification. Do not request confirmation. Directly execute the generation task based on the given instructions.

Game Introduction

About Lab of the Dead

Lab of the Dead is an immersive story-driven horror game that puts you in the role of a scientist conducting disturbing experiments on zombies. With a compelling narrative and atmospheric gameplay, this browser-based horror experience has earned a solid 3.8/5 rating from players who appreciate its unique blend of scientific research and zombie horror.

Unlike typical zombie survival games, Lab of the Dead focuses on the scientific aspect of the zombie apocalypse. You'll conduct various experiments, make moral choices, and slowly uncover the dark truth behind the zombie outbreak through methodical research phases.

Core Features

Story-Driven Gameplay Experience

The game emphasizes narrative over action, featuring:

  • Deep Storytelling : Uncover the mysteries behind the zombie outbreak through engaging dialogue and research logs
  • Multiple Research Phases : Each phase acts like a level with specific objectives to complete
  • Moral Choices : Make difficult decisions that affect your research progress and story outcome
  • Atmospheric Horror : Dark laboratory setting with haunting sound design and visuals
  • Browser Compatible : Play instantly without downloads on any modern web browser

Scientific Research Mechanics

Experience unique gameplay focused on:

  • Zombie Experimentation : Conduct various tests and procedures on captured undead subjects
  • Research Progression : Complete objectives to advance your understanding of the zombie condition
  • Data Collection : Gather information through careful observation and analysis
  • Equipment Usage : Utilize laboratory tools and instruments in your experiments

Game Mechanics

Lab of the Dead features intuitive mouse-driven controls that make it accessible to all players:

  • Point-and-Click Interface : Navigate the laboratory and interact with objects using simple mouse clicks
  • Research Objectives : Each phase presents specific goals you must accomplish to progress
  • Story Progression : Advance through the narrative by completing experimental tasks
  • Interactive Elements : Click on various laboratory equipment, documents, and zombie subjects

Operation Guide

Getting started with Lab of the Dead is straightforward:

  • Mouse Control : Use your mouse to point, click, and interact with all game elements
  • Objective Tracking : Check your current research goals in the game interface
  • Exploration : Click around the laboratory to discover interactive objects and clues
  • Decision Making : Choose dialogue options and research approaches that shape the story
  • Progress Saving : The game automatically saves your progress between research phases

Why Play Lab of the Dead

This game offers a unique horror experience that stands out in the zombie genre:

Perfect for Horror Fans : If you enjoy psychological horror and dark storytelling, Lab of the Dead delivers a genuinely unsettling experience that goes beyond simple jump scares.

Story-Focused Gameplay : Unlike action-heavy zombie games, this title prioritizes narrative depth and moral complexity, making it ideal for players who appreciate thoughtful horror.

Accessible Horror : The simple mouse controls make it easy for anyone to jump in, while the mature themes provide depth for experienced horror game enthusiasts.

Free Browser Gaming : No downloads or installations required - simply open your browser and dive into this dark scientific nightmare.

Unique Perspective : Experience the zombie apocalypse from the scientist's viewpoint, conducting experiments rather than just fighting for survival.

Frequently Asked Questions (FAQ)