Burger Bounty - Restaurant Management Simulation Game

Seele01-Flash
By
Burger Bounty is an innovative restaurant management simulation game where you build and run your own burger joint from scratch. Start as a solo owner and gradually expand into a thriving restaurant empire with unique hoverboard gameplay mechanics.

Prompt

MODEL: Seele01-Flash
Please use Three.js to generate a **mobile-first game** with the theme "**Burger Bounty**". Please read the following detailed game design requirements first, and then generate the code accordingly: ### 1. Assets & Environment * **Visual Style:** Strictly **Low-Poly** aesthetic with **Flat Shading**. No complex textures; use vertex colors or simple solid color materials (`MeshLambertMaterial` or `MeshToonMaterial`). * **Color Palette:** Vibrant, appetizing colors. Key colors: Bun (Golden Yellow), Meat (Dark Brown), Lettuce (Vibrant Green), Tomato (Red), Environment (Clean White/Stainless Steel tiles, Warm Wood accents). * **Core Models:** * **Player:** A simple low-poly humanoid (customizable via color). Needs a visual indicator for the "Hoverboard" mode (e.g., the character floats slightly and a board mesh appears under feet). * **Food:** Stylized, angular Burgers and Pizza slices constructed from basic primitives (Cylinders, Boxes) with low segment counts to maintain the jagged, low-poly look shown in the reference. * **Furniture:** Tables, Chairs, and Kitchen Stations (Grill, Assembly Board). * **Optimization:** Use `InstancedMesh` for repeated objects like floor tiles or chairs to ensure 60FPS on mobile devices. ### 2. Audio Requirements * **BGM:** Upbeat, loopable "Elevator Bossa Nova" or "Casual Tycoon" jazz. It should be relaxing but rhythmic to encourage work. * **SFX:** * **Locomotion:** Soft footsteps for walking; a futuristic "hum" or "whoosh" when the Hoverboard is active. * **Cooking:** Sizzling sound when near the grill station. * **Economy:** A satisfying "Ka-ching" or coin rattle when collecting money. * **UI/Interaction:** A "Pop" sound when a station is successfully unlocked or upgraded. * **Customers:** Mumbled chatter (simlish style) and an angry buzzer if they leave unsatisfied. ### 3. Gameplay Loop * **Mechanic - Arcade Idle:** The player moves the character to interact. No complex menus for core actions. * **Cooking:** Stand near the Grill -> Auto-cook burger -> Player automatically picks it up (stacking mechanic, max 3 items). * **Serving:** Walk to a table with a waiting customer -> Auto-drop food. * **Money Collection:** After eating, customers leave money on the table. Player walks over it to collect. * **Expansion System:** "Stand-to-Build" mechanics. There are transparent zones on the floor with a price tag. Standing on them drains player cash and fills a progress bar to build/unlock the station. * **The Hoverboard:** Unlockable after the 3rd table. When equipped, increases player movement speed by 1.5x and changes movement physics to be more "drifty/gliding." * **Star Customers (VIP):** Random chance (10%) for a glowing customer to spawn. They pay 3x money but have a patience timer that runs out 2x faster. ### 4. Mobile Controls & Interaction * **Control Scheme:** **Virtual Joystick** (Float on the bottom-left or dynamic positioning on touch start). The game is played by dragging to move; releasing stops the character. * **Orientation:** **Landscape Mode** is preferred to view the restaurant layout, but the UI must be responsive. * **Camera:** Isometric Orthographic camera (`OrthographicCamera`) to maintain the "Tycoon" feel and ensure consistent scale on different screen sizes. * **Haptic Feedback:** Trigger a short vibration (using `navigator.vibrate`) when: * Money is collected. * A station unlock is completed. * **UI Overlays:** * Simple, bold 3D floating text above stations for costs (e.g., "$150"). * Circular progress bars above customers heads indicating patience. Do not ask for clarification. Do not request confirmation. Directly execute the generation task based on the given instructions.

Game Introduction

About Burger Bounty

Burger Bounty is a captivating restaurant management simulation game that puts you in charge of building and operating your own burger restaurant. Starting as both owner and sole employee, you'll gradually transform a small eatery into a bustling, profitable business. The game combines strategic business management with fast-paced time management gameplay, creating an engaging experience for both casual players and simulation enthusiasts.

Core Features

Revolutionary Hoverboard Gameplay

One of Burger Bounty's most innovative features is the hoverboard transportation system . Instead of walking around your restaurant, you'll glide smoothly on a customizable hoverboard to deliver orders, clean tables, and manage operations. This hoverboard can be upgraded for increased speed and better maneuverability, making your restaurant operations more efficient and visually exciting.

Complete Restaurant Customization

Build your dream burger joint by: - Unlocking and upgrading cooking stations for diverse menu options - Adding more tables to accommodate growing customer demand
- Hiring waiters and staff to handle the increasing workload - Customizing your character's appearance including shirt, pants, shoes, and gender - Expanding your restaurant layout as your business grows

Strategic Business Management

Successful restaurant management requires careful attention to: - Customer satisfaction : Keep waiting times minimal to prevent customers from leaving - Staff efficiency : Hire and manage helpers to optimize service speed - Equipment upgrades : Invest in better stations and tools for improved performance - Financial planning : Balance expenses with revenue to ensure profitability

VIP Star Customers Challenge

Encounter special "star customers" who are more demanding and impatient but offer significantly higher rewards. Successfully serving these VIP guests unlocks new opportunities and substantial financial bonuses, adding an extra layer of strategic challenge to the gameplay.

Game Mechanics

Progressive Unlocking System

  • Start with basic equipment and gradually unlock advanced stations
  • Unlock your hoverboard after establishing your third table
  • Hire additional helpers as your restaurant expands
  • Access character customization at appearance stations

Time Management Elements

The game blends business simulation with time management challenges. You must efficiently coordinate multiple tasks: - Taking customer orders promptly - Preparing food items quickly - Delivering orders before customers become impatient - Cleaning and maintaining restaurant cleanliness - Managing cash flow and making strategic investments

Controls and Accessibility

Desktop Controls

  • Arrow Keys or W, A, S, D : Navigate your character and hoverboard
  • Mouse : Interact with stations, menus, and upgrade options
  • Simple point-and-click interface for restaurant management

Mobile Controls

  • Touch and Drag : Move your character around the restaurant
  • Tap : Interact with customers, stations, and menu options
  • Optimized touch interface for smartphones and tablets

Why Play Burger Bounty?

Perfect for Strategy Lovers

If you enjoy games like Plate Up , Overcooked , or Chef Life: A Restaurant Simulator , Burger Bounty offers a similar but uniquely enhanced experience with its hoverboard mechanics and comprehensive business simulation elements.

Completely Free Gaming Experience

  • No download required : Play instantly in your web browser
  • Cross-platform compatibility : Available on PC, mobile phones, and tablets
  • No hidden fees : Enjoy all features without any payment requirements
  • Regular gameplay progression : Unlock content through skillful play rather than purchases

Suitable for All Players

Whether you're a foodie passionate about culinary experiences or an aspiring entrepreneur interested in business simulation, Burger Bounty provides engaging gameplay for diverse interests. The game scales from simple restaurant operations to complex multi-station management, accommodating both beginners and experienced simulation game players.

Endless Replayability

With multiple upgrade paths, various customer types, and expanding restaurant possibilities, each playthrough offers new challenges and strategic decisions. The question remains: Can you handle the heat and take over the city's culinary scene?

Frequently Asked Questions (FAQ)