Multilingual DCC reference tool

DCC Scene Transforms & Coordinates Multilingual Reference

Use this page to diagnose transform handoff problems: units, scale, up-axis, pivot placement, frozen transforms, parent hierarchy, negative scale, rotation order, and origin alignment. The compact glossary below preserves exact Chinese, English, and Japanese term coverage for search, filter, and copy workflows.

12 terms3 languagesP1 + P2 coverage

Intent-driven production guide

Direct answer for scene transforms, pivots, and coordinates

Direct answer: Use this page to diagnose transform handoff problems: units, scale, up-axis, pivot placement, frozen transforms, parent hierarchy, negative scale, rotation order, and origin alignment.

When to use it

Use when assets import rotated, offset, tiny/huge, mirrored, mis-parented, or with pivots that break animation, snapping, assembly, or engine placement.

Decision rule

Approve only when units, up-axis, forward axis, pivot/origin policy, transform freeze/reset state, hierarchy root, and target import proof are documented.

Cluster-specific workflow

  1. Record source and target conventions: centimeters/meters, Y-up/Z-up, forward axis, left/right handedness, and engine scale multiplier.
  2. Set pivot/origin by use case: door hinge, wheel axle, character root, modular snap corner, prop center, or world origin.
  3. Reset/freeze transforms safely, remove negative scale, apply transforms before export when required, and preserve animated transforms when not.
  4. Check parent-child hierarchy, instance links, constraints, and naming so assembly survives import.
  5. Import to target app, measure bounding box, verify orientation and pivot behavior, then attach before/after transform evidence.

Decision and review checks

Ready

  • Unit scale and up/forward axis are explicitly named.
  • Pivot policy matches the asset function.
  • Transforms are frozen/applied or intentionally preserved.
  • Target import shows correct size, orientation, origin, and hierarchy.

Needs revision

  • Asset imports at 0.01x/100x scale or rotated 90 degrees.
  • Pivot is at world origin when hinge/snap/animation pivot is required.
  • Negative scale or unapplied transforms flip normals or animation.
  • Nested hierarchy changes naming or breaks engine prefab assembly.

Failure modes and fixes

Scale mismatch

Set units and export scale multiplier, then prove target bounding-box dimensions match the brief.

Wrong pivot behavior

Move origin to hinge/axle/root/snap point, re-export, and attach target rotation or snapping proof.

Mirrored or flipped asset

Apply transforms, remove negative scale, recalculate normals, and confirm handedness/up-axis settings.

Practical handoff and related tools

Hand off source file, export preset, unit/axis note, pivot screenshot, transform-freeze policy, hierarchy outline, and target import screenshot with measured dimensions and orientation.

Frequently asked questions

Which transform fields must be documented?

Units, up-axis, forward axis, pivot/origin policy, transform freeze state, hierarchy root, and export scale.

How do I prove pivot placement is correct?

Show the asset rotating, snapping, or assembling in the target app from the intended hinge, axle, root, or snap point.

What causes 90-degree or 100x import errors?

Mismatched up-axis, forward axis, unit scale, export multiplier, or unapplied transform settings.

Does this page fix scene transforms automatically?

No. It provides multilingual terms and QA checks for transform handoff.

Compact searchable glossary

Showing 12 of 12 entries. Compare translations in context, then copy the approved wording into production briefs and QA notes.

Term 16P1_content

Apply Transform

中文应用变换ENApply Transform日本語トランスフォームを適用

该术语用于场景、坐标与变换相关环节;制作团队可用这组三语对照统一任务说明、评审反馈与交付命名。

Term 17P1_content

Freeze Transformations

中文冻结变换ENFreeze Transformations日本語トランスフォームをフリーズ

该术语用于场景、坐标与变换相关环节;制作团队可用这组三语对照统一任务说明、评审反馈与交付命名。

Term 152P2_supporting

Instance

中文实例ENInstance日本語インスタンス

该术语用于场景、坐标与变换相关环节;制作团队可用这组三语对照统一任务说明、评审反馈与交付命名。

Term 153P2_supporting

Local Space

中文局部坐标ENLocal Space日本語ローカル座標

该术语用于场景、坐标与变换相关环节;制作团队可用这组三语对照统一任务说明、评审反馈与交付命名。

Term 154P2_supporting

Mirror

中文镜像ENMirror日本語ミラー

该术语用于场景、坐标与变换相关环节;制作团队可用这组三语对照统一任务说明、评审反馈与交付命名。

Term 155P2_supporting

Origin

中文原点ENOrigin日本語原点

该术语用于场景、坐标与变换相关环节;制作团队可用这组三语对照统一任务说明、评审反馈与交付命名。

Term 156P2_supporting

Pivot Point

中文枢轴点ENPivot Point日本語ピボットポイント

该术语用于场景、坐标与变换相关环节;制作团队可用这组三语对照统一任务说明、评审反馈与交付命名。

Term 157P2_supporting

Scale

中文缩放ENScale日本語スケール

该术语用于场景、坐标与变换相关环节;制作团队可用这组三语对照统一任务说明、评审反馈与交付命名。

Term 158P2_supporting

Transform

中文变换ENTransform日本語トランスフォーム

该术语用于场景、坐标与变换相关环节;制作团队可用这组三语对照统一任务说明、评审反馈与交付命名。

Term 159P2_supporting

Units

中文单位ENUnits日本語単位

该术语用于场景、坐标与变换相关环节;制作团队可用这组三语对照统一任务说明、评审反馈与交付命名。

Term 160P2_supporting

World Space

中文世界坐标ENWorld Space日本語ワールド座標

该术语用于场景、坐标与变换相关环节;制作团队可用这组三语对照统一任务说明、评审反馈与交付命名。

Term 343P2_supporting

Asset

中文资源ENAsset日本語アセット

该术语用于基础界面与项目管理相关环节;制作团队可用这组三语对照统一任务说明、评审反馈与交付命名。

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