DCC production guide

Model Checker Asset Validation Checklist

Direct answer: A model checker pass should separate blocking errors from review warnings across geometry, transforms, materials, textures, naming, and packaging. The report must say what failed, where it failed, and whether the asset is safe to import into the target engine.

Asset ValidationModel CheckerBad FaceZero-area FaceMissing TextureBroken Texture Path资产验证モデルチェック

Geometry categories

Block zero-area faces, non-manifold edges, inverted normals, severe long-thin triangles, isolated vertices, and overlapping faces when they affect rendering, collision, baking, or deformation. Some triangulation is normal for game assets; the issue is unusable or unpredictable geometry.

Transform and scale categories

Check frozen transforms, unit scale, axis direction, pivot placement, and origin. Incorrect scale or axis can break animation retargeting, physics, socket placement, and modular kit assembly even if the mesh looks correct in isolation.

Material and texture categories

Flag missing material slots, unused materials, missing textures, broken texture paths, wrong color space, and unresolved packed-map conventions. A model with correct geometry can still fail delivery if it opens with gray default materials.

Pass/fail report structure

A useful report includes asset name, checker version, preset, timestamp, blocking count, warning count, failed object names, and recommended fix. Avoid a single green/red screenshot with no object-level details.

Acceptance workflow

Run checks on the source scene, exported file, and imported engine asset when possible. The final approval should reference the exact export, not an earlier local scene that may differ from the package.

Worked review example

For a character accessory package, a good checker report might block one missing texture path, warn about two unused materials, and list a pivot that differs from the project convention. The missing path blocks approval because the engine import cannot reconstruct the look. The unused materials may be warnings if they do not affect runtime. The pivot may be blocking for modular equipment but only a warning for a loose prop. Severity depends on downstream use, so the report should include asset type and rule preset.

Multilingual production terms

Use this model checker asset validation checklist terminology table when writing review comments, export notes, or handoff instructions across Chinese, English, and Japanese teams.

中文English日本語Workflow usage note
资产验证Asset Validationアセット検証Use these terms as validation rule labels for geometry, transforms, materials, textures, and package acceptance.
坏面Bad Face不正ポリゴンUse these terms as validation rule labels for geometry, transforms, materials, textures, and package acceptance.
贴图路径断开Broken Texture Pathテクスチャパス切れUse these terms as validation rule labels for geometry, transforms, materials, textures, and package acceptance.
轴向错误Incorrect Axis軸方向不正Use these terms as validation rule labels for geometry, transforms, materials, textures, and package acceptance.
枢轴错误Incorrect Pivotピボット不正Use these terms as validation rule labels for geometry, transforms, materials, textures, and package acceptance.
比例错误Incorrect Scaleスケール不正Use these terms as validation rule labels for geometry, transforms, materials, textures, and package acceptance.
细长三角形Long Thin Triangle細長い三角形Use these terms as validation rule labels for geometry, transforms, materials, textures, and package acceptance.
缺失材质Missing Materialマテリアル欠落Use these terms as validation rule labels for geometry, transforms, materials, textures, and package acceptance.
缺失贴图Missing Textureテクスチャ欠落Use these terms as validation rule labels for geometry, transforms, materials, textures, and package acceptance.
模型检查器Model CheckerモデルチェッカーUse these terms as validation rule labels for geometry, transforms, materials, textures, and package acceptance.
冻结失败Unfrozen Transformフリーズ未実施Use these terms as validation rule labels for geometry, transforms, materials, textures, and package acceptance.
未使用材质Unused Material未使用マテリアルUse these terms as validation rule labels for geometry, transforms, materials, textures, and package acceptance.
未使用贴图Unused Texture未使用テクスチャUse these terms as validation rule labels for geometry, transforms, materials, textures, and package acceptance.
零面积面Zero-area Faceゼロ面積フェースUse these terms as validation rule labels for geometry, transforms, materials, textures, and package acceptance.

Term notes for multilingual briefs

Use the English term Asset Validation with matching Chinese/Japanese notes where relevant: Missing Texture / Broken Texture Path / 资产验证 / モデルチェック. Keep the technical term beside the local-language note so reviewers can map it back to DCC and engine settings.

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FAQ

What should be a blocking model checker error?

Block issues that break import, rendering, collision, animation, baking, or delivery reconstruction.

Are warnings still important?

Yes. Warnings track style or risk issues that may be accepted for a specific asset but should not be hidden.

Why check the exported file again?

Export settings can introduce scale, axis, material path, or triangulation changes not visible in the source scene.

What evidence should be attached?

Attach checker report, failed object list, target import screenshot, and the preset or rule version used.