AI texture editing and PBR material review
Direct answer: use this workflow to inspect material and texture risk on the actual model. AI can help draft channel rules and repair instructions, but a prompt alone does not verify UV layout, texture paths, color space, material graphs, or rendered output.
Texture checks
Confirm UV seams, texel density, missing files, resolution, compression, alpha use, and whether base color, normal, roughness, metallic, AO, and emissive maps are interpreted correctly.
Material checks
Review slot count, shader compatibility, channel packing, color space, transparency, and engine-specific reconstruction. Document expected packaging in the asset specification.
Planning models such as Kimi K3 can help draft texture and material review checklists, but this page owns the real inspection path. For USD variants and texture-path handoff, continue to the USD pipeline guide.