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Promo Image Generator

Create campaign and ad images for mini games.
Create campaign and ad images for mini games.

The working loop
From Mini-Game Brief To Campaign Image Set
Define The Campaign Anchor
Describe the mini-game, audience, core action, characters, world, visual style, campaign goal, and target placements. Seele organizes the brief around one consistent promotional direction and the required image formats.
Generate And Adapt The Artwork
Choose a key-art direction, then request store, ad, social, and thumbnail variations with explicit crops and negative space. The workspace develops task-specific image directions from the same character, world, palette, and hook.
Review Each Placement
Inspect consistency, relevance, crop safety, detail quality, small-size readability, rights, and platform requirements. Seele keeps the prompts, outputs, and requested revisions together for a controlled handoff.
What leaves the page
Promotional Images For The Mini-Game Campaign
Store-Style Key Art
A landscape campaign anchor with a clear hero, world, action, palette, and room for later verified copy.
Ad And Social Creative Set
Placement-aware compositions that preserve the approved game identity while changing crop, focal scale, and negative space.
Campaign Thumbnails
Compact, high-contrast visual directions designed to keep the mini-game action legible at small display sizes.
Fit and limits
Best For And What Still Needs Review
Best for
- Exploring mini-game campaign art directions from one brief
- Keeping store key art, ads, social posts, and thumbnails visually related
- Preparing placement-specific image prompts and review criteria
Still needs human review
- Character consistency, anatomy, accidental text, logos, and visual artifacts
- Rights, platform policy, audience fit, claims, accessibility, and final copy
- Exact aspect ratios, crop safety, export settings, and campaign approval
Before you start
FAQ
What does this game promo image generator create?
It is focused on mini-game promotion: store-style key art, ad creatives, social-post images, and campaign thumbnails. Start from one game-specific campaign anchor so the output stays tied to the same character, world, palette, and hook rather than drifting into unrelated general-purpose imagery.
What should I include in a mini-game promotion prompt?
Include the game name, core loop, audience, main character or environment, visual style, campaign goal, focal action, target placement, aspect ratio, and desired negative space. If you have approved character or world references, identify which details must remain consistent and which can vary.
How do I keep key art and ad creatives consistent?
Approve one anchor direction first, then reuse its character description, environment, palette, lighting, camera language, and campaign hook in each adaptation. Review the generated images side by side and request targeted revisions when identity, costume, proportions, or world details drift.
Can it generate finished text inside the promotional image?
Generated lettering can be malformed or inaccurate. A safer workflow is to reserve negative space in the artwork, then add the final game title, offer, call to action, localization, and legal copy in a controlled design step where every word can be verified.
Which image sizes should I request?
Request formats based on the actual campaign placements rather than one universal canvas. Define landscape key art, square or portrait social variants, and compact thumbnail crops separately. Confirm exact pixel requirements with each store, ad network, social platform, or publishing surface before export.
Are generated promo images ready to publish?
No. Review game relevance, character consistency, malformed details, accidental logos or text, crop safety, small-size clarity, rights, claims, platform rules, accessibility, and audience fit. A campaign owner should approve final copy and exports before distribution.
Next move
Build Promo Image Generator faster in Seele AI
Turn a rough creation goal into a clearer prompt, direction, and next step inside Seele AI.