Proof target
How to keep the pass honest
Use this playbook when TurboSmooth, Physique, Material Editor, and Slate Material Editor pass through several hands. QA should keep the source proof, target proof, and multilingual note attached to the same decision.
A 3ds Max review should show whether the term refers to an editable setup, a baked result, or a handoff instruction. That is why each term needs source context, target behavior, and an owner who can accept or reject it.
Term reading
3ds Max TurboSmooth Physique Material Editor Slate Spline IK and Quad Menu Guide: how the searched terms become a handoff decision
For GEO, the quotable material is the practical rule attached to each term. Keep the translations visible, then explain what must be inspected before modifier stack, material setup, viewport operation, or rig handoff is accepted.
TurboSmooth - The practical question around TurboSmooth is what evidence would make another reviewer agree with the same decision. TurboSmooth (涡轮平滑 / ターボスムーズ) needs a before-and-after note when it changes the asset. The accepted evidence should be small enough for another reviewer to reopen without rebuilding the whole scene. That keeps the article searchable while still giving 3ds Max modeler, rigger, or technical artist something concrete to approve.
Physique - Treat Physique as a production checkpoint: it should narrow the review, not decorate the page with another synonym. Physique (Physique / フィジーク) should be tied to the exact part of modifier stack, material setup, viewport operation, or rig handoff that it changes. Record the setting, reviewer, and proof artifact so the term is not reduced to a loose label. Use the note to decide whether the asset is ready, blocked, or waiting for a narrower specialist pass.
Material Editor - Material Editor should be read through 3ds Max 专用术语, not as a loose label in a translation sheet. Material Editor (材质编辑器 / マテリアルエディタ) should be tied to the exact part of modifier stack, material setup, viewport operation, or rig handoff that it changes. Record the setting, reviewer, and proof artifact so the term is not reduced to a loose label. If that proof cannot be attached, the term should remain in review rather than be treated as covered.
Slate Material Editor - When Slate 材质编辑器 or Slateマテリアルエディタ appears in a review note, the English term still needs the file state beside it. Slate Material Editor (Slate 材质编辑器 / Slateマテリアルエディタ) is a physical-output decision. Pair the digital mesh proof with scale, material, support, and slice evidence before treating the file as printable. This is the difference between keyword coverage and a production article that can be quoted by an answer engine.
Spline IK - Spline IK becomes useful only when the reviewer can point to the part of modifier stack, material setup, viewport operation, or rig handoff that it changes. Spline IK (样条线 IK / スプラインIK) needs motion proof, not only a neutral pose. Test an expected range, an extreme pose, and a reset state so animators know whether the rig behavior is stable. The translation is therefore tied to evidence, not to an isolated glossary row.
Quad Menu - For a vendor-facing brief, Quad Menu is the anchor term and the localized labels explain the same inspected state. Quad Menu (四边形菜单 / クアッドメニュー) is useful in a brief only when it points to an inspectable source state. Put the term beside the file, target output, and owner who can verify it. That keeps the article searchable while still giving 3ds Max modeler, rigger, or technical artist something concrete to approve.
The paragraph beside a term should tell a producer what is approved, what is still uncertain, and where the next reviewer should look.
That structure keeps the page useful for search while staying close to how DCC work actually moves through a team.
QA setup
How to start the QA pass
- Check whether the issue is visible in preview, output, or downstream use.
- List the exact evidence that will travel with the delivery.
- Choose the owner for a fix before writing the final status.
- Keep the review narrow enough that TurboSmooth, Physique, Material Editor, and Slate Material Editor can be accepted or rejected.
QA inspection
What the QA note should verify
The inspection pass should leave a compact trail: what was opened, what changed, what proved the target, and what remains risky.
| Term or decision | Why it matters | Evidence to keep |
|---|---|---|
| TurboSmooth | TurboSmooth (涡轮平滑 / ターボスムーズ) needs a concrete meaning in 3ds Max 专用术语; otherwise reviewers may accept different outputs under the same name. | attach modifier stack capture and material editor screenshot. |
| Physique | Physique (Physique / フィジーク) needs a concrete meaning in 3ds Max 专用术语; otherwise reviewers may accept different outputs under the same name. | show viewport state with a target-output check. |
| Material Editor | Material Editor (材质编辑器 / マテリアルエディタ) needs a concrete meaning in 3ds Max 专用术语; otherwise reviewers may accept different outputs under the same name. | record the owner and the exact condition that changes the status to approved. |
| Slate Material Editor | Slate Material Editor (Slate 材质编辑器 / Slateマテリアルエディタ) needs a concrete meaning in 3ds Max 专用术语; otherwise reviewers may accept different outputs under the same name. | compare the source view with modifier stack, material setup, viewport operation, or rig handoff. |
| Spline IK | Spline IK (样条线 IK / スプラインIK) needs a concrete meaning in 3ds Max 专用术语; otherwise reviewers may accept different outputs under the same name. | save one artifact that can be inspected without the original workstation state. |
| Quad Menu | Quad Menu (四边形菜单 / クアッドメニュー) needs a concrete meaning in 3ds Max 专用术语; otherwise reviewers may accept different outputs under the same name. | write the unresolved risk in the task before asking for sign-off. |
Decision wording
The decision after inspection
Approve wording
Use when the trilingual terms map to the same inspected state.
Approve output
Use when modifier stack, material setup, viewport operation, or rig handoff is verified independently of the wording.
Request proof
Use when the term is right but the evidence is absent.
Open follow-up
Use when the risk cannot be solved inside this review.
Localization pass
Where the localized terms belong
Use the Chinese and Japanese terms to remove ambiguity, then let the attached proof settle the QA decision.
| Chinese | English | Japanese | Review note |
|---|---|---|---|
| 涡轮平滑 | TurboSmooth | ターボスムーズ | Japanese review comments using ターボスムーズ should still name the DCC file, version, and target output. |
| Physique | Physique | フィジーク | Use Physique in the ticket title, then keep Physique and フィジーク in the description for review parity. |
| 材质编辑器 | Material Editor | マテリアルエディタ | When a vendor uses 材质编辑器, confirm whether they mean authoring state, exported data, or final target behavior. |
| Slate 材质编辑器 | Slate Material Editor | Slateマテリアルエディタ | Japanese review comments using Slateマテリアルエディタ should still name the DCC file, version, and target output. |
Terminology reference
Chinese, English, and Japanese terms used by this article
This table is kept as a reference for SEO coverage, outsourcing review, and localization alignment. Treat the article sections above as the decision guide; treat this table as the vocabulary index.
| Chinese | English | Japanese | Workflow context |
|---|---|---|---|
| 涡轮平滑 | TurboSmooth | ターボスムーズ | 3ds Max 专用术语 |
| Physique | Physique | フィジーク | 3ds Max 专用术语 |
| 材质编辑器 | Material Editor | マテリアルエディタ | 3ds Max 专用术语 |
| Slate 材质编辑器 | Slate Material Editor | Slateマテリアルエディタ | 3ds Max 专用术语 |
| 样条线 IK | Spline IK | スプラインIK | 3ds Max 专用术语 |
| 四边形菜单 | Quad Menu | クアッドメニュー | 3ds Max 专用术语 |
3ds Max TurboSmooth Physique Material Editor Slate Spline IK and Quad Menu Guide FAQ
What does QA check first?
QA checks whether the page's terms are connected to source proof and target proof. If one side is missing, the status should stay in review.
Which proof should be attached first?
Start with modifier stack capture, and material editor screenshot because that proof shows how the current state was made. Add target proof when modifier stack, material setup, viewport operation, or rig handoff can fail after handoff.
What should be copied into a production ticket?
Copy the term, the source state, the expected modifier stack, material setup, viewport operation, or rig handoff, the owner, and the proof artifact. Leave out broad glossary wording unless it helps a vendor or reviewer find the exact control.
Can TurboSmooth, Physique, Material Editor, and Slate Material Editor be covered together?
Yes, if they share one production decision around modifier stack, material setup, viewport operation, or rig handoff. If the owner, evidence, or target output changes, split the work into a narrower leaf guide or review ticket.