Guide map

What do you want to do?

Start from what you want to create, not from a feature list. This guide walks you through one practical game creation loop: pick a starting point, generate a playable result, preview it, then make focused improvements.

Quick start

Make your first playable game

Your first goal is not to learn every feature. Your first goal is to complete one creation loop: describe an idea, generate a playable result, preview it, and make one focused improvement.

01

Start in Workspace

Workspace is your project site. It brings together the conversation, generated preview, files, project outputs, and follow-up iterations. If you want a faster start, browse the capability cards shown under the Workspace input box and pick one that matches the game type or task.

02

Tell SeeleAgent the outcome you want

A useful first brief explains what the player does, how success works, what the game should feel like, and what SeeleAgent must deliver in the first milestone.

Create a 2D survival game where the player gathers crystals while avoiding night monsters. The goal is to survive for 3 minutes. Use a dark pixel-art forest style. Include movement, enemies, crystals, health, score, and restart.
03

Use Plan mode to control complex ideas

Use Plan mode when the game has many systems, the engineering path matters, the first milestone needs agreement, or you want to review and adjust the plan before SeeleAgent generates the project.

I want to create a cozy cat café management game with staff, recipes, customer moods, shop upgrades, and a 3D room. Please plan the first playable milestone, identify the core loop, suggest what can wait until later, and prepare a clear generation request.
04

Generate and preview

Play the result before assigning more systems. Check whether the goal is clear, the core action is visible, and the next revision is obvious.

05

Iterate with focused requests

Do not restart immediately. Treat the first result as material for the next iteration.

  • Say what should stay.
  • Say what failed acceptance.
  • Say what to revise first.
Keep the top-down camera and crystal collection. Improve combat feedback: make hits clearer, add enemy knockback, add a short invincibility window after damage, and keep the level layout unchanged.
Ready to create your first playable result?

Open Workspace, choose a capability card if useful, or write one clear game request.

Start creating in Workspace

Workspace

Workspace and sessions

Workspace is a persistent creative project space. It is not just a chat window. Sessions are useful when one project becomes more complex or needs different outputs, versions, fixes, or follow-up work.

Workspace: Fantasy Survival Game
Session A · Core gameplay loopSession B · Visual style explorationSession C · 3D assets or scene directionSession D · Bug fixing and polishSession E · Playable ad or promo version
Important distinction

Sessions belong to the same Workspace, but they should not be described as sharing one full chat context. Think of Workspace as the shared project space; use sessions as relatively independent paths for exploring a version, making a different output, fixing a problem, or refining something created in the same project.

Creative inspirations

Discover what Seele can do from capability cards

If you are unsure what to make, start from inspiration instead of a blank prompt. Browse the cards shown under the Workspace input box, or explore Community examples. Cards help you understand Seele capabilities and start faster; you do not need to learn the underlying skill system before creating.

Playable game prototypeGenre ideaGameplay mechanicScene or level directionCharacter and world setupImage directionVideo concept3D asset or scenePlayable ad conceptPromotional materialVisual style reference
Already know the game type?

Start from a nearby capability card when it helps, then tell SeeleAgent the specific theme, mechanic, visual style, platform target, and first playable milestone you want. You can also ignore the cards and describe the job directly.

Professional workflow

Engines, project files, and export

Beginners can start with the job outcome. Game developers can be explicit about engine, target platform, source files, project download, and continuation workflow.

Three.js

Browser-playable games, Web interactions, lightweight 2D / 3D prototypes.

Unity

Fuller game projects, physics, systems, WebGL / mobile / cross-platform direction.

Godot

Lightweight 2D or simple 3D prototypes, open-source workflow, clean structure.

Unreal

High-fidelity 3D, complex scenes, stronger visual presentation, professional prototypes.

Playable previewProject filesDownload / exportEngine continuationPublished work
Know your technical target?

Start in Workspace and brief SeeleAgent with the engine, platform, and export goal.

Start an engine-specific project

Lifecycle

Publish, community, and remix

Publish

Share playable demos, prototype milestones, playable ad concepts, or showcase versions for feedback and validation.

Publish from Workspace

Community

Learn what Seele can make, how other creators structure ideas, and which game types work well.

Browse examples

Remix

Start from a proven mechanic, style, or project structure, then turn it into your own version.

Find a project to remix

FAQ

Common questions

This chapter focuses on games

SeeleAgent is broader than games: it can also support images, video, 3D, and other creative production work. The game workflow is used here because it makes planning, previewing, files, publishing, and remixing easy to understand.

Is Seele only for small demos?

No. SeeleAgent can help with complex game creation and professional engine projects. For first-time users, a focused first milestone is recommended because it makes the workflow easier to understand.

Do I need to write perfect prompts?

No. Start with the outcome. SeeleAgent can ask questions, plan a complex build, or turn a broad production goal into a clearer milestone brief.

Do I need to choose a card?

No. Capability cards and examples help users start faster, but they are not a required step. If you describe the job directly, SeeleAgent can still help.

Should beginners choose an engine?

Usually no. Engine choice matters more when you have a target platform, export requirement, project download need, or professional development plan.