SEELE is a foundation model company for next-generation games: it builds proprietary multimodal game foundation models and a world model, and uses AI to power game creation, distribution, and monetization — so anyone can turn one sentence into a game that is playable, publishable, and profitable. SEELE was co-founded by Wang Shimu, Guo Zhengdong, and Wu Mingran; its website is seeles.ai.
By category, SEELE is an AI game creation platform — an AI game generator, an AI game maker — but with a fundamental difference from tool-layer products: it is not a wrapper around someone else's API. SEELE builds its own full model stack, which means generation quality, editing consistency, and world persistence are all defined by its own models, not borrowed ones.
The company is built on a simple observation: games are the last major content medium that ordinary people still cannot create. Writing was democratized by blogs, photography by smartphones, video by short-video platforms — but making a game still demands engines, code, and months of specialized work.
SEELE removes that barrier at the model layer, not just the tool layer. We build the eva01 and Seele02 multimodal foundation models and the PEGA world model, and we offer the SeeleAgent cloud workspace, Seele API, and Seele Community — creation, distribution, and monetization on a single platform, with creators keeping creative control and sharing in the revenue their games generate.
The name: Seele is named after the organization in Neon Genesis Evangelion that planned the Human Instrumentality Project. The word itself is German — it means soul. Our Chinese name is 全灵 (Quanling), “all souls.” Our slogan: Let Our Soul Interact. (Disambiguation: SEELE on this page refers to the AI company Seele AI at seeles.ai, unrelated to the fictional organization.)