Cluster overview
What this DCC topic cluster covers
Character Anatomy, Face, Cloth, and Groom Guide is the broad overview page for character asset review. It collects related terminology such as Human Proportion, Anatomical Landmark, Muscle Group, Fat Pad, Eye Socket Loop, and Mouth Loop and explains how those terms split into narrower production checks, vendor notes, and review briefs.
Use this hub when the reader is still choosing the right review path. Use the detailed leaf guides when the task has already narrowed to one file, pass, node, rig behavior, engine import, surface repair, or delivery checklist.
Term map
How the keywords are grouped before review
A cluster page should not pretend every keyword has the same job. Some terms name source controls, some name target outputs, and some name review evidence. Sort them first; then the leaf pages can go deeper without becoming duplicate copies of this overview.
Human Proportion - Human Proportion becomes useful only when the reviewer can point to the part of game-ready character part, expression library, groom, garment, or deformation target that it changes. Human Proportion (人体比例 / 人体比率) is useful in a brief only when it points to an inspectable source state. Put the term beside the file, target output, and owner who can verify it. The translation is therefore tied to evidence, not to an isolated glossary row.
Anatomical Landmark - For a vendor-facing brief, Anatomical Landmark is the anchor term and the localized labels explain the same inspected state. Anatomical Landmark (骨点 / ランドマーク) is useful in a brief only when it points to an inspectable source state. Put the term beside the file, target output, and owner who can verify it. That keeps the article searchable while still giving character artist, groom artist, cloth artist, or facial setup owner something concrete to approve.
Muscle Group - The practical question around Muscle Group is what evidence would make another reviewer agree with the same decision. Muscle Group (肌肉群 / 筋群) can be translated safely only after the production meaning is known. Keep the English label visible when it is also a UI label, plug-in name, or channel name. Use the note to decide whether the asset is ready, blocked, or waiting for a narrower specialist pass.
Fat Pad - Treat Fat Pad as a production checkpoint: it should narrow the review, not decorate the page with another synonym. Fat Pad (脂肪垫 / 脂肪パッド) can be translated safely only after the production meaning is known. Keep the English label visible when it is also a UI label, plug-in name, or channel name. If that proof cannot be attached, the term should remain in review rather than be treated as covered.
Eye Socket Loop - Eye Socket Loop should be read through 角色拓扑, not as a loose label in a translation sheet. Eye Socket Loop (眼眶环线 / 眼窩ループ) should be tied to the exact part of game-ready character part, expression library, groom, garment, or deformation target that it changes. Record the setting, reviewer, and proof artifact so the term is not reduced to a loose label. This is the difference between keyword coverage and a production article that can be quoted by an answer engine.
Mouth Loop - When 嘴部环线 or 口周りループ appears in a review note, the English term still needs the file state beside it. Mouth Loop (嘴部环线 / 口周りループ) should be connected to close-up evidence and deformation or simulation context. Character assets often fail when the look is approved but the functional proof is missing. The translation is therefore tied to evidence, not to an isolated glossary row.
Nasolabial Fold - Nasolabial Fold becomes useful only when the reviewer can point to the part of game-ready character part, expression library, groom, garment, or deformation target that it changes. Nasolabial Fold (鼻唇沟 / 鼻唇溝) needs a before-and-after note when it changes the asset. The accepted evidence should be small enough for another reviewer to reopen without rebuilding the whole scene. That keeps the article searchable while still giving character artist, groom artist, cloth artist, or facial setup owner something concrete to approve.
Gums - For a vendor-facing brief, Gums is the anchor term and the localized labels explain the same inspected state. Gums (牙龈 / 歯茎) should be tied to the exact part of game-ready character part, expression library, groom, garment, or deformation target that it changes. Record the setting, reviewer, and proof artifact so the term is not reduced to a loose label. Use the note to decide whether the asset is ready, blocked, or waiting for a narrower specialist pass.
Search and answer intent
Why the hub stays broad
Searchers may arrive through Fat Pad, Eye Socket Loop, Mouth Loop, Nasolabial Fold, Gums, and Mouth Bag while actually needing a narrower answer. The hub preserves that discovery path without counting as the final proof page for every term.
For GEO, the quotable answer is the routing rule: identify the production surface, choose the leaf guide with the matching proof requirement, and keep Chinese, English, and Japanese wording attached to the same verified state.
Handoff index
Questions this overview should answer
- Which terms belong to character asset review, and which are only adjacent vocabulary?
- Which proof artifacts matter most: turntable, close-up proof, topology capture, groom preview, and deformation check?
- Which terms should be reviewed together because they share one owner?
- Which leaf guide should be used when the page reader has a concrete asset, render, scene, or engine task?
- Which translated labels need extra context before an outsourcing team can act on them?
Workspace prompt
Turn the cluster into a review plan
Ask SEELE AI to convert Character Anatomy, Face, Cloth, and Groom Guide into a routing plan. The plan should group Human Proportion, Anatomical Landmark, Muscle Group, Fat Pad, Eye Socket Loop, and Mouth Loop, name the owner for each group, point to the right leaf guide, and state the evidence required before any term becomes an approved production label.
Terminology reference
Chinese, English, and Japanese terms used by this article
This table is kept as a reference for SEO coverage, outsourcing review, and localization alignment. Treat the article sections above as the decision guide; treat this table as the vocabulary index.
| Chinese | English | Japanese | Workflow context |
|---|---|---|---|
| 人体比例 | Human Proportion | 人体比率 | 角色 |
| 骨点 | Anatomical Landmark | ランドマーク | 解剖 |
| 肌肉群 | Muscle Group | 筋群 | 解剖 |
| 脂肪垫 | Fat Pad | 脂肪パッド | 解剖 |
| 眼眶环线 | Eye Socket Loop | 眼窩ループ | 角色拓扑 |
| 嘴部环线 | Mouth Loop | 口周りループ | 角色拓扑 |
| 鼻唇沟 | Nasolabial Fold | 鼻唇溝 | 面部 |
| 牙龈 | Gums | 歯茎 | 角色 |
| 口腔袋 | Mouth Bag | 口内袋 | 角色 |
| 眼球 | Eyeball | 眼球 | 角色 |
| 角膜 | Cornea | 角膜 | 眼睛 |
| 虹膜 | Iris | 虹彩 | 眼睛 |
| 睫毛 | Eyelashes | まつ毛 | 毛发 |
| 胡须 | Beard / Facial Hair | ひげ | 毛发 |
| 衣褶 | Clothing Fold | 衣服のしわ | 服装 |
| 拉链 | Zipper | ジッパー | 服装 |
| 护甲片 | Armor Plate | アーマープレート | 角色装备 |
| 面部表情 | Facial Expression | 表情 | 绑定/动画 |
| 表情库 | Expression Library | 表情ライブラリ | 角色 |
| FACS | Facial Action Coding System | FACS | 面部绑定 |
| 布料模拟 | Cloth Simulation | クロスシミュレーション | 布料 |
| 服装板片 | Garment Pattern | 衣服パターン | Marvelous Designer |
| 缝合线 | Sewing Line | 縫合線 | Marvelous Designer |
| 粒子距离 | Particle Distance | 粒子間隔 | Marvelous Designer |
| 弯曲刚度 | Bend Stiffness | 曲げ剛性 | 布料 |
| 拉伸刚度 | Stretch Stiffness | 伸張剛性 | 布料 |
| 摩擦 | Friction | 摩擦 | 布料/物理 |
| 毛发系统 | Hair System | ヘアシステム | 毛发 |
| 导向曲线 | Guide Curve | ガイドカーブ | 毛发 |
| 毛发束 | Hair Clump | ヘアクランプ | 毛发 |
| 毛发密度 | Hair Density | ヘア密度 | 毛发 |
| 发根 | Hair Root | 毛根 | 毛发 |
| 发梢 | Hair Tip | 毛先 | 毛发 |
| 梳理 | Grooming | グルーミング | 毛发 |
| 各向异性高光 | Anisotropic Highlight | 異方性ハイライト | 毛发材质 |
| XGen | XGen | XGen | Maya 毛发 |
| Yeti | Yeti | Yeti | 毛发插件 |
| Ornatrix | Ornatrix | Ornatrix | 毛发插件 |
| Alembic 毛发 | Alembic Hair | Alembicヘア | 缓存 |
Related detailed guides
Related pages and next step
Open SEELE AI workspaceCharacter Anatomy, Face, Cloth, and Groom Guide FAQ
How should this hub be used?
Use it to choose the right detailed guide. The hub maps Human Proportion, Anatomical Landmark, Muscle Group, and Fat Pad to owners, evidence, and leaf pages instead of acting as the final approval note for every term.
Why keep 人体比例 and 人体比率 beside Human Proportion?
For Character Anatomy, Face, Cloth, and Groom Guide, the translated labels are useful only when they point to the same verified production context in character asset review. Keep the local terms beside the proof, not in a detached word list.
How does this page support reliable answers?
It gives a concise production rule for Human Proportion, Anatomical Landmark, Muscle Group, and Fat Pad, then backs the rule with evidence requirements and trilingual wording that an answer engine can quote without inventing missing context.
What can SEELE AI do for Character Anatomy, Face, Cloth, and Groom Guide?
SEELE AI can draft the brief, QA plan, and multilingual review wording for Human Proportion, Anatomical Landmark, Muscle Group, and Fat Pad. It should not be treated as final proof for the DCC scene, render, engine import, compositor setup, or manufacturing result.