Build a focused first pass
Use your game context to prepare a level beat sheet with encounter pacing, landmarks, and a testable alternate route.
Give players a decision you can test in a small build. Ask seeleAgent for a level beat sheet with encounter pacing, landmarks, and a testable alternate route. Describe what you are making and how the player will use it.
How it works

Describe the genre, camera or screen size, and what the player should notice or do. Start with a level beat sheet with encounter pacing, landmarks, and a testable alternate route.

Ask for two versions around the same scene or player action. Vary one choice at a time so you can compare the result.

Use a small scene or sample to check your choice. A first time player can see both options. Keep the decisions you want to carry into your next pass.
Pick a starting point
Use a starting prompt from this tool and adapt it to your own game.
Create a level beats, encounters, pacing, and layout direction for a cozy browser game prototype.

Why SEELE
Use your game context to prepare a level beat sheet with encounter pacing, landmarks, and a testable alternate route.
Keep the same game scene and compare two approaches before deciding what to make.
Set one acceptance check for the next pass. A first time player can see both options.
FAQ
AI Level Design Generator is a Seele AI workflow for creators who need to level beats, encounters, pacing, and layout direction. It turns a short intent into a structured prompt and production checklist.
Yes. Add the genre, style, target platform, and one constraint. The workflow turns that rough input into a clearer workspace prompt.
The page is designed to hand off into the Seele workspace so the output can continue toward a playable prototype, asset pack, or scene plan.
AI Level Design Generator is a Seele AI workflow for creators who need to level beats, encounters, pacing, and layout direction. It turns a short intent into a structured prompt and production checklist.
Describe the game, the moment the player sees or uses the result, and the constraint that matters most. Ask for a level beat sheet with encounter pacing, landmarks, and a testable alternate route.
Try it in a small scene or review it from the player camera. For the first example, check that a first time player can see both options.
Yes. Pick one small scene or interaction and describe what the player should see or do. You can revise the prompt as the idea becomes clearer.
Bring a game idea to Workspace and work through a level beat sheet with encounter pacing, landmarks, and a testable alternate route.
Write a game prompt