Build a focused first pass
Use your game context to prepare an event set with a trigger, a choice, and consequences the player can observe.
Give players a decision you can test in a small build. Ask seeleAgent for an event set with a trigger, a choice, and consequences the player can observe. Describe what you are making and how the player will use it.
How it works

Describe the genre, camera or screen size, and what the player should notice or do. Start with an event set with a trigger, a choice, and consequences the player can observe.

Ask for two versions around the same scene or player action. Vary one choice at a time so you can compare the result.

Use a small scene or sample to check your choice. A first time player can see both options. Keep the decisions you want to carry into your next pass.
Pick a starting point
Use a starting prompt from this tool and adapt it to your own game.
Create a first-pass brief for random event hooks, encounter logic, and replay-friendly scenario structure in a game project, with gameplay fit, production scope, and a usable next-step outline.

Why SEELE
Use your game context to prepare an event set with a trigger, a choice, and consequences the player can observe.
Keep the same game scene and compare two approaches before deciding what to make.
Set one acceptance check for the next pass. A first time player can see both options.
FAQ
Yes. This workflow is meant to help teams structure the first useful version of the idea so they can review, trim, and continue it inside Seele AI.
Yes. The handoff box sends the prompt into Workspace so the same direction can continue into broader game generation or follow-up workflow steps.
It outputs a clearer event design brief, stronger first-pass structure, and practical notes about what to review next before moving deeper into production.
Final creative judgment, technical feasibility, implementation detail, and any shipping-level approval still need human review after the first AI pass.
Describe the game, the moment the player sees or uses the result, and the constraint that matters most. Ask for an event set with a trigger, a choice, and consequences the player can observe.
Try it in a small scene or review it from the player camera. For the first example, check that a first time player can see both options.
Yes. Pick one small scene or interaction and describe what the player should see or do. You can revise the prompt as the idea becomes clearer.
Bring a game idea to Workspace and work through an event set with a trigger, a choice, and consequences the player can observe.
Write a game prompt