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Estimate the cost of a MiniMax H3 Unreal workflow
Budget video seconds, reference inputs, and another pass separately.

List the tasks, expected requests, input and output volume, and likely revisions. Check current rates from the provider before calculating a range, then compare the estimate with actual usage from a small trial.

Get started with
  • Free starter credits
  • No coding required
  • Review cost before generating
  • Runs in your browser

How it works

From clip idea to cost estimate

Estimate duration and resolution, then add references and another pass separately.

  1. Set the clip
    A bright spark representing the start of a game idea

    Choose duration and output resolution

    Write the intended clip length and H3 resolution before multiplying rates.

  2. Count references
    A prompt being written to describe a game idea

    List source video, images, and audio

    Apply the current free image allowance and separate video input duration.

  3. Calculate output
    Game components assembled into a playable world

    Multiply seconds by the published rate

    Keep 768P and 2K estimates in separate rows.

  4. Add another pass

    The game could not be loaded.

    Include regeneration and retries

    Check whether original inputs are billed again for the next task.

  5. Verify the source

    Check current API pricing and package support

    Record the date and confirm H3 availability before setting a production budget.

Pick a starting point

Choose the cost question to calculate

Compare output rates, media inputs, resolution, and regeneration.

Estimate one clip before a batch

Multiply output seconds by the selected resolution rate, then add other charges.

Prompt

Prepare a MiniMax H3 cost estimate for a 15-second Unreal environment mood test. Compare one 768P output with one 2K output using the current per-second API rates. Show the arithmetic for output video only and leave any input media, retries, or taxes on separate lines.

  • Duration and resolution stated
  • Output-only arithmetic shown
  • Other charges separated
Editorial concept of a game studio comparing H3 video experiment cost with a playable Unreal prototype decisionEstimate one clip before a batch ↗

Why SEELE

What to include in an H3 estimate

Budget by output seconds

Choose the duration and resolution before estimating a video task.

Separate input from output charges

Source video, images, audio, and generated video use different billing rules.

Compare resolutions with the same clip

Hold the prompt and duration steady so the rate difference is clear.

Reserve for regeneration and retries

Treat another pass as a new cost line rather than hiding it in the first estimate.

Match spend to a review question

Use the least costly setting that lets the team judge the camera, motion, or scene.

Verify prices before ordering

MiniMax rates and package eligibility can change; check the official table on the test date.

Who it’s for

Who can use this H3 budget plan

A line-item estimate helps producers and technical artists keep video tests bounded.

Compare

Separate video, input, and regeneration costs

Use current MiniMax API rates and calculate input and output charges independently.

FeatureA MiniMax H3 cost estimateA video budget with hidden line items
OutputDuration multiplied by the selected resolution rateA flat price assumed for every clip
InputsSource video, images, and audio itemized separatelyInput media treated as included by default
ResolutionSame clip estimated at 768P and 2KCompare different shots and durations
RegenerationA separate line with repeated input costs consideredA second pass hidden in the first estimate
DecisionUse current official rates and the review needOld pricing or plan assumptions copied forward

Reviews

Creator videos about SEELE AI

Watch creator videos about SEELE AI and confirm current editor options before relying on a specific capability.

FAQ

MiniMax H3 pricing questions

What inputs belong in an API cost estimate?

Use the current provider rate card and estimate request volume, input and output tokens, retries, and review rounds. Keep assumptions visible so the estimate can be updated.

Where should I confirm MiniMax H3 pricing?

Check the provider’s current pricing and model documentation before budgeting. Rates, model names, and billing rules can change.

How can I make the estimate more reliable?

Run a representative task, measure actual usage, and compare it with your assumptions. Recalculate with the project’s expected volume and revision rate.

Are H3 image and audio references free?

The current API table says audio input is free and the first five images per task are free; additional images are billed at $0.04 each. Check the table for current rules.

How much does 768P-to-2K regeneration cost?

The pricing table lists a separate $0.05-per-second regeneration rate. Input materials from the original task may be billed again, so include them in the estimate.

Can I use a MiniMax video package for H3?

MiniMax’s pricing documentation currently says its video packages do not support H3; it directs H3 users to pay-as-you-go API billing. Verify package support before purchase.

Are these SEELE AI prices?

No. These are MiniMax API rates. SEELE AI Workspace pricing, credits, and available video workflows are separate; check current SEELE options.

How should an Unreal team estimate a video test?

Choose the clip duration and resolution, count reference media, and list regeneration or retry separately. Add only the tasks needed to answer the review question.

Does the H3 API charge by project or by video duration?

The listed H3 video rates are billed per output second, with input video also billed by duration. Other media and task charges may apply.

Should I use 2K for every H3 test?

Not necessarily. Use the resolution that shows the detail your team needs to review. Compare the same shot at both settings before scaling up.

What does a 15-second 2K test cost with a 15-second source video?

Using the current listed rate, 15 seconds of 2K output is $1.95 and a 15-second input video adds $1.95, for $3.90 before other charges. Confirm the rate and task rules before ordering.

Do retries use the same budget?

Treat each retry as another task and budget its output and inputs. Keep the retry count visible in the estimate.

Can this page confirm H3 is integrated into Unreal?

No. It explains how to estimate MiniMax API video costs for Unreal-related work. Confirm the video workflow and any Unreal handoff separately.

Where can I check the current MiniMax rates?

Use the official MiniMax API Pricing Overview. This page links to that source; review the H3 table and package rules before you buy.

Estimate one video test before scaling up

Set the resolution and duration, then itemize references and another pass.

Plan an H3 video budget →