Budget by output seconds
Choose the duration and resolution before estimating a video task.
List the tasks, expected requests, input and output volume, and likely revisions. Check current rates from the provider before calculating a range, then compare the estimate with actual usage from a small trial.
How it works
Estimate duration and resolution, then add references and another pass separately.

Write the intended clip length and H3 resolution before multiplying rates.

Apply the current free image allowance and separate video input duration.

Keep 768P and 2K estimates in separate rows.
Check whether original inputs are billed again for the next task.
Record the date and confirm H3 availability before setting a production budget.
Pick a starting point
Compare output rates, media inputs, resolution, and regeneration.
Multiply output seconds by the selected resolution rate, then add other charges.
Prepare a MiniMax H3 cost estimate for a 15-second Unreal environment mood test. Compare one 768P output with one 2K output using the current per-second API rates. Show the arithmetic for output video only and leave any input media, retries, or taxes on separate lines.
Estimate one clip before a batch ↗Why SEELE
Choose the duration and resolution before estimating a video task.
Source video, images, audio, and generated video use different billing rules.
Hold the prompt and duration steady so the rate difference is clear.
Treat another pass as a new cost line rather than hiding it in the first estimate.
Use the least costly setting that lets the team judge the camera, motion, or scene.
MiniMax rates and package eligibility can change; check the official table on the test date.
Who it’s for
A line-item estimate helps producers and technical artists keep video tests bounded.

Estimate duration, resolution, reference inputs, and another pass separately.
MiniMax H3 Game UI Motion for Unreal UMG ↗
Compare 768P and 2K against the details the project needs to inspect.
MiniMax H3 for Unreal Engine ↗
Set an API budget for a small video test before planning a larger batch.
Unreal engine game generator ↗Compare
Use current MiniMax API rates and calculate input and output charges independently.
| Feature | A MiniMax H3 cost estimate | A video budget with hidden line items |
|---|---|---|
| Output | Duration multiplied by the selected resolution rate | A flat price assumed for every clip |
| Inputs | Source video, images, and audio itemized separately | Input media treated as included by default |
| Resolution | Same clip estimated at 768P and 2K | Compare different shots and durations |
| Regeneration | A separate line with repeated input costs considered | A second pass hidden in the first estimate |
| Decision | Use current official rates and the review need | Old pricing or plan assumptions copied forward |
Reviews
Watch creator videos about SEELE AI and confirm current editor options before relying on a specific capability.
FAQ
Use the current provider rate card and estimate request volume, input and output tokens, retries, and review rounds. Keep assumptions visible so the estimate can be updated.
Check the provider’s current pricing and model documentation before budgeting. Rates, model names, and billing rules can change.
Run a representative task, measure actual usage, and compare it with your assumptions. Recalculate with the project’s expected volume and revision rate.
The current API table says audio input is free and the first five images per task are free; additional images are billed at $0.04 each. Check the table for current rules.
The pricing table lists a separate $0.05-per-second regeneration rate. Input materials from the original task may be billed again, so include them in the estimate.
MiniMax’s pricing documentation currently says its video packages do not support H3; it directs H3 users to pay-as-you-go API billing. Verify package support before purchase.
No. These are MiniMax API rates. SEELE AI Workspace pricing, credits, and available video workflows are separate; check current SEELE options.
Choose the clip duration and resolution, count reference media, and list regeneration or retry separately. Add only the tasks needed to answer the review question.
The listed H3 video rates are billed per output second, with input video also billed by duration. Other media and task charges may apply.
Not necessarily. Use the resolution that shows the detail your team needs to review. Compare the same shot at both settings before scaling up.
Using the current listed rate, 15 seconds of 2K output is $1.95 and a 15-second input video adds $1.95, for $3.90 before other charges. Confirm the rate and task rules before ordering.
Treat each retry as another task and budget its output and inputs. Keep the retry count visible in the estimate.
No. It explains how to estimate MiniMax API video costs for Unreal-related work. Confirm the video workflow and any Unreal handoff separately.
Use the official MiniMax API Pricing Overview. This page links to that source; review the H3 table and package rules before you buy.
Set the resolution and duration, then itemize references and another pass.
Plan an H3 video budget →