How much does MiniMax H3 cost?
As checked on August 4, 2026, MiniMax’s official pay-as-you-go page lists $0.13 per output second at 2K and $0.08 per output second at 768p. Pricing, regions, taxes, quotas, and terms can change, so verify the official page before approving a budget. Confirm the current provider documentation before you lock a production decision.
How much is a 15-second H3 video?
At the dated output rates, fifteen seconds is $1.95 at 2K or $1.20 at 768p. That calculation excludes additional reference images, input-video charges, regeneration, repeated attempts, storage, editing, rights review, and the production work needed to recreate an approved idea in Unreal. Treat the tested Unreal build, not the reference clip, as acceptance evidence.
Are H3 image and audio references free?
The official pricing page says audio input is free and the first five images are free, with $0.04 for each additional image. Input video is billed by duration and output resolution. Re-check the current table because material billing and model availability can change. Keep prompts, outputs, project versions, and review notes in the same decision log.
When should I stop generating and build the Unreal prototype?
Switch when the unresolved question depends on player input, collision, state, navigation, AI, UI data, difficulty, performance, saves, networking, or packaging. Another clip cannot prove those. Use the accepted visual direction in a bounded SEELE prompt and test the native Unreal result. Recheck rights, runtime behavior, performance, and packaging before any external release.
How should a studio compare H3 with SEELE cost?
Do not compare a video-second price with a project price in isolation. Compare the cost to answer the decision. H3 may cheaply resolve framing or motion; SEELE may more directly resolve whether the proposed mechanic, objective, failure, restart, and player experience work in a native Unreal project. Use the browser preview to reject weak interaction before deeper production work.
What metric prevents waste?
Track cost per accepted production decision: API charges, all attempts, reference charges, regeneration, storage, reviewer time, edits, recreation, and downstream rework. Also record whether the decision reached a tested Unreal artifact. A low clip price with no accepted learning is not efficient. Record the source clip separately from the native project and package evidence.