How do I turn a MiniMax H3 video into an Unreal game?
Extract the smallest controllable loop from the video, define input and state transitions, and write observable success, failure, and restart conditions. Use that brief in SEELE to generate a native Unreal 5 project, then play and inspect the real output instead of treating the video as implementation. Confirm the current provider documentation before you lock a production decision.
Should I ask SEELE to reproduce every shot in the H3 clip?
Usually no. Keep only shots that support orientation, feedback, or a controlled transition. A playable game needs readable cameras and uninterrupted agency. Reproduce the visual rules and important beats, then let the real-time camera, input, and performance requirements drive the final scene. Treat the tested Unreal build, not the reference clip, as acceptance evidence.
What is the minimum useful vertical slice?
Use one perspective, one primary mechanic, one compact environment, one objective chain, clear UI or world feedback, one success, one failure, and immediate restart. The slice should be short enough to test repeatedly and complete enough that a new player can understand it without narration. Keep prompts, outputs, project versions, and review notes in the same decision log.
Can the H3 clip be imported as the game environment?
No. A rendered video is not a navigable level, material set, collision mesh, rig, animation graph, or gameplay system. It may guide art direction or appear as a licensed media asset, but the interactive environment and systems still need production assets and native Unreal implementation. Recheck rights, runtime behavior, performance, and packaging before any external release.
When is the concept ready for marketing?
Market the idea as concept media while it remains concept media. Call it gameplay only after the native build reproduces the visible behavior and the captured sequence comes from that tested build. Keep source, revision, settings, and any edits with the capture. Use the browser preview to reject weak interaction before deeper production work.
Why send the brief to SEELE instead of stopping at the video?
The audience searching for game development usually wants something they can control, test, and continue building. SEELE turns the approved mechanic into a native Unreal 5 project with browser preview and a project or package handoff, closing the gap between visual intent and playable evidence. Record the source clip separately from the native project and package evidence.