DCC and engine workflow: define where NVIDIA Omniverse will be used and what material translation must prove there.
Preserve the untouched NVIDIA Omniverse asset and record shader mapping before changing geometry, materials, textures, hierarchy, or metadata for material translation.
For NVIDIA Omniverse material translation, Keep the source file, export preset, destination screenshot or log, and reviewer decision. Product, marketplace, regional, and compliance decisions still require the responsible specialist.