Start free
Use the included free credits to test an idea before deciding how far to take the asset.
Describe a character, prop, or animation and turn the idea into a consistent sprite direction you can continue refining in Seele Workspace.
Your prompt and settings will open a Workspace generation session where you can review and refine the result.
WHY USE IT
Explore a visual direction quickly, then carry the useful context forward into a real Workspace generation session.
Use the included free credits to test an idea before deciding how far to take the asset.
Describe the character, action, palette, and viewpoint together so the animation direction stays readable.
The generated brief is handed into your Workspace session for iteration instead of ending at a static demo.
WHO IT IS FOR
This tool is designed for game creators who need to explore 2D characters and props quickly without losing the context behind the asset.
Turn a mechanic or character brief into a first-pass asset direction for a prototype.
Test silhouettes, animation beats, and visual language before a full art pass.
Explore variations and communicate a more concrete target to the production team.
Learn how prompt detail changes a game asset while using the free starting quota.
HOW TO USE THE SPRITE GENERATOR
Give the tool enough visual and production context, then refine the result with the same natural-language workflow used across Seele AI.
Name the character or prop, art style, silhouette, palette, camera angle, and the action you need.
Set still or animated output, target frame rate, and a working resolution for your prototype.
Click Generate sprite. After sign-in, the prompt opens a Workspace generation session.
Use follow-up prompts to adjust the pose, timing, style, or production constraints before export.
BUILT FOR GAME WORKFLOWS
Sprite sheets and metadata can be adapted to the engine or framework your team already uses. Always review pivots, frame order, and licensing requirements before shipping.
Prepare a sprite sheet direction for Unity 2D animation and prototyping.
Use the visual brief as a starting point for Paper 2D or custom asset workflows.
Explore AtlasTexture and AnimatedSprite2D directions for a Godot project.
Keep the prompt, frame rate, and resolution context alongside the exported asset.
PROMPT GUIDE
A useful prompt combines subject, visual style, motion, framing, palette, and output constraints. Start specific, then refine one variable at a time.
Subject + style + action/frames + viewpoint + palette + background + output constraints
A pixel-art knight viewed from the side, four-frame idle animation, blue cape, silver armor, strong silhouette, transparent background, readable at 256 px.
A glowing red health potion for a dark fantasy RPG, three-frame floating idle shimmer, centered object, clean outline, transparent background.
A small moss-covered forest slime, front-facing attack animation, three squash-and-stretch frames, muted green and amber palette, no scenery.
FAQ
Yes. Seele provides free starting credits so you can try the tool before deciding whether you need more generation capacity.
Yes. Choose an animation duration and target FPS, then describe the action and number of readable frames you want to explore.
Review the current Seele usage terms and your project requirements before shipping. You should also check the result for third-party likeness, trademarks, and other rights concerns.
No coding is required to start. Describe the asset in natural language, choose the settings, and continue refining the result in Workspace.
READY TO TRY IT?
Use your free credits to turn one clear sprite idea into a production-ready direction.
Generate a sprite Free