The real-time game world model.
PEGA simulates game worlds in real time as you play. And with long-horizon 3D memory, every street, item, and consequence stays exactly where you left it.
PEGA is a real-time game world model. Long-horizon 3D contextual memory keeps its worlds spatially consistent as they evolve — trained by unifying graphics engines and video models into one end-to-end system through a shared embedded representation.
Leave and come back — it's all still there. PEGA recalls spatial context across minutes of play, not seconds.
Geometry holds. Worlds stay coherent under sustained interaction: no melting walls, no drifting layouts, no forgotten rooms.
The world doesn't wait for you. PEGA predicts how scenes evolve frame by frame while you play, at interactive rates.
Not pixels — state. A shared embedded representation grounds generation in dynamics, so objects fall, collide, and persist as they should.
Captures from the PEGA preview. Every scene below stays coherent under sustained play.
A closed circuit after dark: wet asphalt mirrors the wall and the stars, and the car body catches light as your angle shifts. Track it low and close or pull the camera back over the scene — reflections and materials hold steady at speed.
Style: realistic · proves: light and material hold at outdoor scale.
Fell a pine, raise a cabin, light the fire — then walk out until the camp is behind the ridge and a whole valley sits between you and it. Come back and the clearing is untouched: the stump, the trunk where it fell, the ring of stones with the fire burned down inside.
World: wilderness survival · what persists: player-built structures.
Scale a ruined façade, leap to a platform, squeeze into a duct, then edge out to read the enemy. Every grab, vault, and landing answers your input frame by frame — precision holds through a long traversal of broken terrain.
World: wasteland ruins · what it proves: precision through traversal.
Trigger a forge in the smithy: the character steps to the anvil, the hammer falls, and the cast bar fills as it goes. Hotbar, progress bar, minimap — a full MMO interface, all of it live inside the simulated world.
World: MMORPG crafting · interaction: point-and-click intents with UI feedback.
Most generated worlds dissolve the moment you look away — errors compound the longer a world runs. PEGA maintains a 3D contextual memory over long horizons: the model refers back to spatial state from minutes ago, many times per second.
Revisited locations reload from memory instead of being re-imagined. What you built, broke, or dropped is still there — because the world state persists, not just the pixels.
Graphics engines are consistent but hand-built. Video models are expressive but amnesiac. PEGA trains both through a shared embedded representation — the engine's structure grounds the video model, and the video model's richness feeds back into the engine.
Real-time spatial simulation is live in the PEGA preview — available to every creator today.
Long-horizon memory at production scale: longer horizons, larger worlds, deeper physics.
Multiplayer simulation and creator-published living worlds that keep evolving between sessions.
The PEGA preview is live today. Describe a world, play it, leave, come back — it will be waiting.