Define The Asset Contract
Name the prop or character, visual direction, game camera, destination engine, scale, and technical constraints. The prompt enters Workspace with the intended use and acceptance checks intact.
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Name the prop or character, visual direction, game camera, destination engine, scale, and technical constraints. The prompt enters Workspace with the intended use and acceptance checks intact.
Ask for one draft or compare directions while preserving the same use and review criteria. The Workspace thread keeps the brief available for continued prompting and iteration.
Inspect geometry, transforms, UVs, materials, scale, rights, performance, and compatibility in the actual destination. Human approval remains required before the asset is treated as game-ready.
A visual and structural starting point tied to a named game use rather than an unspecified model request.
A compact record of silhouette, materials, scale, camera, engine, and delivery expectations.
Checks for geometry, transforms, UVs, materials, rights, performance, and destination fit.
Fit and limits
Next move
Choose or edit a prompt, then carry the exact brief into SEELE Workspace for the next iteration.
Choose A Starting Route
Each card selects a complete prompt that remains editable before the Workspace handoff.
| Dimension | Structured SEELE handoff | Unscoped request |
|---|---|---|
| Input | Use, constraints, and review target are named | Goal and constraints may remain implicit |
| Continuation | Exact prompt continues into Workspace | Context may need to be recreated |
| Review | Human checks are listed before production use | Acceptance criteria may be unclear |
Practical review guide
A useful 3D game-asset brief starts with the object’s role, not its surface style. State whether the result is a hero prop, background set dressing, pickup, character accessory, or collision reference. Then name the viewing distance, target platform, approximate scale, and the interactions the object must support. Those decisions give artists a clearer basis for judging silhouette and detail density than a broad request to “make a 3D object.”
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