High-intent use cases.
Move assets to the web
Prepare FBX models for browser-friendly GLB workflows.
Check materials after conversion
Review which materials and textures need cleanup before export.
Fix scale before engine import
Normalize asset size and orientation before Unity, Unreal, or web prototype use.
Generate missing variants
After conversion, create matching props in the same style if the scene needs more assets.
AI generation is the helper.
AI generation is the helper.
Use generation when the edited asset needs a missing prop, a similar variant, or a matching pack. The main conversion point remains edit → optimize → export → playable.
Generate matching packPromise boundary.
Use “prepare”, “optimize”, and “prototype-ready” unless the full engine import/export path is verified. Avoid overclaiming production-ready or platform-ready results.
Workflow matrix.
| Stage | User question | SEELE action | Next CTA |
|---|---|---|---|
| Preview | Will this model load and look right? | Inspect geometry, scale, materials, textures, and file size. | Open editor |
| Optimize | Is it too heavy for games or web? | Reduce weight, simplify, compress, and prepare a lower-cost variant. | Optimize model |
| Convert | Can I move formats safely? | Prepare format-specific checks and conversion workflow. | Convert asset |
| Playable | Can this become part of a scene? | Place or prepare the asset for a compact playable prototype. | Create playable scene |
Related 3D asset workflows.
FAQ
Why convert FBX to GLB?
GLB is widely used in web and Three.js workflows and packages model data more conveniently for browser delivery.
Will every FBX convert perfectly?
No. Texture paths, animation data, material settings, and scale can need manual review.
What is the next step after conversion?
Preview, optimize, and test the converted asset in a playable or engine-specific workflow.
Upload, preview, edit, optimize, then use it.
Upload or import
Start from GLB, GLTF, FBX, OBJ, ZIP, or an AI-generated model when supported.
Preview and inspect
Check scale, geometry, material preview, texture expectations, and file weight before changing anything.
Edit / optimize / convert
Prepare a lighter, cleaner, game-workflow-friendly asset for browser, Unity, Unreal, or Roblox-style prototypes.