Camera-tracked arcade sprint

Mirror Dash

Lean, duck, and sidestep through a neon obstacle sprint using camera-tracked body movement.

Updated

A colorful 3D game world demonstrating the visual energy expected from Mirror Dash
Output preview1700 × 957

Creative direction

Build the idea, not just the scene.

A fast, readable motion game concept designed around full-body input. The player sees a mirrored silhouette, reads the next obstacle, and physically moves before the course reaches them.

Production prompt

Create a browser-based motion-controlled arcade game called Mirror Dash. Use the player's webcam to track their shoulders, head, and upper-body position without storing camera footage.

The player runs automatically through a vivid obstacle tunnel. Ask them to lean left or right, duck, raise both hands, or hold still inside a target pose. Telegraph every obstacle clearly before it reaches the player. Reward accurate movement with speed, combo multipliers, and satisfying visual trails.

Keep sessions under two minutes. Include a camera permission screen, calibration step, keyboard fallback, score summary, and instant retry. Make the scene playful and high contrast, with a clear silhouette and no photorealistic UI.

From prompt to playable

Make this game your own.

Open Seele, bring the prompt into your workspace, and keep shaping the result.

Build with Seele