Recorded 3D game output
Review the recording, then launch its paired browser-playable build.
Open playable 3D exampleCreate 2D sprite games, pixel platformers, arcade loops, and 3D worlds from a single prompt. Use SEELE AI to shape controls, level rules, camera style, game feedback, and a playable prototype brief before continuing in Workspace.
Get started with
Plan sprites, tiles, jump timing, hazards, collectibles, and readable platformer UI.

Define sprite states, wave rules, score feedback, powerups, and short-session pacing.

Scope camera feel, arena layout, targets, pickups, combat feedback, and objectives.

Plan vehicle handling, track landmarks, checkpoints, lap goals, and camera feedback.

Recorded output evidence
These user-supplied recordings are paired with browser-playable SEELE AI outputs. They show the resulting game experience; they do not document the original prompt or every editing step.
Review the recording, then launch its paired browser-playable build.
Open playable 3D exampleReview the recording, then launch its paired browser-playable build.
Open playable 2D exampleReview the recording, then launch its paired browser-playable build.
Open playable 3D exampleTurn a 2D game idea into a concrete build brief: sprite states, pixel-art mood, tile maps, parallax layers, platformer movement, enemy patterns, scoring, UI screens, and the first playable loop.
Plan 2D Game AssetsDescribe 3D worlds with camera behavior, movement feel, level landmarks, combat, quest, racing, or simulation rules. SEELE AI helps shape a prototype plan that can continue in Workspace for iteration and review.
Plan 3D Gameplay
Keep 2D and 3D requirements separate when they matter: sprite sheets and hitboxes for 2D, camera and spatial layout for 3D, plus shared rules for controls, feedback, audio direction, progression, and win conditions.
Open Mixed BriefChoose the right prompt structure for sprite-based 2D games and spatial 3D prototypes.
Sprite, pixel, platformer, puzzle, arcade, tower-defense, visual-novel, and top-down loops
3D world, FPS, RPG, racing, 3D platformer, simulation, open-world scene, and spatial interaction prototypes
Sprite frames, tile size, camera view, hitboxes, movement timing, level grid, UI states
Camera, locomotion, level landmarks, physics feel, object interaction, enemies, checkpoints
Tight controls, readable silhouettes, level readability, scoring and fail states
World composition, navigation, combat or driving feel, camera feedback, pacing
3D AI Game Maker, AI FPS Game Generator, and AI Racing Game Generator
Use Seele02-flash for fast 2D or 3D concept iteration
Use Seele02-pro when you want a more detailed multi-system game brief
Prompt and selectedModel are saved into sessionStorage before opening Workspace
Workspace restores the prompt, applies the selected model, and continues the creation flow
SEELE AI is useful when creators need one prompt workflow for both 2D sprite games and 2D or 3D game prototypes, without mixing up the design constraints of each format.
Prototype 2D platformers, arcade loops, RPG scenes, FPS arenas, or racing concepts quickly, then refine the first playable scope before investing in production assets.
Compare how 2D sprites, tile maps, cameras, 3D movement, feedback, and objectives change the same game idea across formats.
Turn audience prompts into short browser-playable concepts such as pixel challenges, top-down arcade arenas, 3D obstacle courses, and small racing loops.
Yes. Start with either a 2D brief for sprites, pixel art, tile maps, platformer controls, and UI states, or a 3D brief for world layout, camera behavior, movement, combat, racing, RPG, FPS, or simulation mechanics.
For 2D games, describe the player action, sprite or pixel-art style, camera view, level shape, controls, hazards, collectibles, win condition, and any platformer, puzzle, arcade, or tower-defense rules.
For 3D games, describe the world, camera, movement model, interaction rules, enemies or traffic, objectives, progression, and whether the prototype should feel like an FPS, RPG, racing game, 3D platformer, open-world scene, or simulation.
Yes. The page stores the prompt and selected model in the existing outsidePendingSubmit sessionStorage handoff. Workspace reads that payload, applies Seele02-flash or Seele02-pro, restores the prompt, and continues the creation flow.
No. This page focuses on prompt-to-workspace creation for browser-playable game prototypes and production planning. Review generated output, platform fit, asset rights, and any engine handoff needs before production use.