Seeded Level Preview
A visible generated layout for checking routes, spawns, hazards, goals, pacing, and reward placement.
Try it nowBuild a reusable mini-game level generator with configurable rules, difficulty, objectives, seed, preview, regeneration, and playable data export.
Start with free starter credits
Shape an idea, make it playable, and share it with the people who will play.

Start with a spark, a world, or a what-if worth exploring.

Turn the idea into a prompt with a player, a goal, and a core loop.

Shape the characters, environments, and systems that make it playable.
Try the game, tune the experience, and get it ready to share.
Invite others to explore the world you made.
Examples
Start with a direction that resembles your project, then change the mechanics, look, or audience before you build further.
AdventureAdventure GamePlay game ↗
ShooterWarcom: Neon BreachPlay game ↗
ActionOld Gods RunPlay game ↗
CasualCaution! Egg on the Car RoofPlay game ↗
RunnerNeon Night Rush: Barrier DashPlay game ↗
PuzzleMuseum ExhibitionPlay game ↗
SimulationMilky Way Idle 3DPlay game ↗
CasualSnowfall & Starry GiftsPlay game ↗
RPGCrownfall-The-Three-Realms-CoverPlay game ↗
SimulationFLYING CARPlay game ↗Give a Mini-game Level Generator Tool enough context to make the result specific, then test the part that matters to your project.
Name the mini-game and set dimensions, difficulty, objectives, content budgets, rewards, and seed behavior. Seele uses the prompt to build an editable level-generator interface and its generation logic.
Run several seeds, keep settings visible, and inspect reachability, pacing, spawns, objectives, and rewards. The prototype renders a level preview and regenerates from the selected configuration.
Export the level, compare it with the preview, and load it in the intended game runtime or validator. The prototype returns structured level data using the requested schema.
Why use it
Focus on the parts of the idea that need a concrete result before the next decision.
A visible generated layout for checking routes, spawns, hazards, goals, pacing, and reward placement.
Try it nowA structured export containing the seed, layout, entities, objectives, rewards, and schema metadata requested in the prompt.
Try it nowYou define who the experience serves and what a successful result needs to do.
Choose what comes next
The page can organize a proposal, but people still decide what is accurate, original, usable, and ready for the next stage.
You define who the experience serves and what a successful result needs to do.
You check factual fit, originality, continuity, accessibility, and whether the pieces work together.
You decide what is ready for implementation, sharing, publishing, or another round of work.
Who it is for
creators, designers, and small teams can use this page to make one project decision easier to test before a larger build or launch.
Use a Mini-game Level Generator Tool when you need to see how an idea, interaction, asset, or release path might work.
Put the audience, desired result, and constraints beside one proposal so the team can discuss the same idea.
Review quality, continuity, accessibility, rights, and publishing requirements before using the result in a real project.
A clearer first move
A useful first result gives the next decision something concrete to react to, without hiding the work that still needs human ownership.
FAQ
It asks Seele AI to build the generator tool itself: a reusable workspace experience where creators can set level rules, map size, difficulty, objectives, obstacles or enemies, rewards, and a random seed. The requested build also includes a level preview, a regenerate action, and an export control for structured playable level data rather than a static gallery of sample levels.
The starter prompt explicitly requests a random-seed field and deterministic regeneration behavior. During review, enter one seed, generate a level, save the exported data, and run the same configuration again. Compare layout, objectives, spawn points, hazards, and rewards before treating the output as reproducible, because a generated prototype still needs direct behavior testing.
Start with the smallest ruleset that defines a complete play loop: level dimensions, player start, one objective, a reachable finish, an obstacle budget, and a reward condition. Then add enemy density, pacing, checkpoints, or biome constraints one at a time. This makes it easier to identify which rule caused an invalid or unplayable generated layout.
Describe the job, test one version, and decide what to do next inside SEELE AI.
Start creating