Seele AI · Create
Decay Zone Survival

Build a first-person zombie survival with ammo management.
The Three.js zombie survival game generator helps you turn a focused brief into an editable browser FPS prototype with outdoor exploration, first-person controls, aiming and firing, zombie waves, enemy AI, health and ammo management, pickups, a repeatable survival loop, web preview, and a project to review before export. The independent proof below is a real capture of the open-source Zombie Survival FPS running in a browser; it demonstrates the requested gameplay pattern but is not a Seele workspace capture or generated output.

The working loop
From Survival Brief To Playable Browser FPS
Carry movement, combat, enemies, resources, and replay pacing through one prompt-led build path.
Define The Survival Loop
Describe the outdoor map, FPS controls, weapons, zombie types, wave rules, health, ammo scarcity, pickups, scoring, and lose or restart conditions. Seele turns the brief into a structured Three.js shooter direction with connected gameplay systems.
Generate And Playtest
Run the web preview and test pointer lock, movement, aim, fire, reloads, hit detection, zombie pursuit, wave spawns, damage, pickups, and recovery. The workspace produces an editable browser-game starting point for iteration.
Balance And Export
Tune ammo economy, health pressure, spawn safety, enemy speed, wave growth, collision edges, frame rate, responsive presentation, and restart behavior. Seele applies revisions while keeping the project editable for final review.
What leaves the page
What The Zombie Survival Build Includes
Review combat, survival systems, and delivery as separate outputs.
First-Person Combat Controller
Pointer-lock look, WASD movement, aiming, firing, hit detection, magazine state, reload timing, weapon feedback, pause, and restart behavior.
Outdoor Zombie Survival Loop
An explorable map with enemy waves, pursuit behavior, spawn rules, damage, health, scarce ammunition, medkits or ammo pickups, scoring, defeat, and escalating replay pressure.
Testable Web Project
A live preview with visible control guidance and state feedback plus project files for reviewed export and deployment.
Fit and limits
Best For And What Still Needs Review
Best for
- Rapidly prototyping a browser-playable Three.js zombie survival FPS
- Exploring outdoor map, enemy-wave, combat, pickup, and resource-economy variations
- Testing how first-person controls, enemy pursuit, health, ammo, and restart states connect into one survival loop
Still needs human review
- Playtest pointer lock, motion comfort, aim, firing, hit detection, reloads, collisions, enemy navigation, spawn safety, wave pacing, health pressure, and ammo balance
- Review generated code, dependencies, asset and audio rights, accessibility, performance, security, persistence, browser compatibility, and responsive behavior
- Confirm final art, deployment configuration, analytics, moderation needs, product requirements, and actual export behavior before release
Before you start
FAQ
What does a Three.js zombie survival game generator create?
It creates an editable browser-game starting point with a first-person controller, outdoor 3D environment, zombie enemies and wave rules, combat, health, ammunition, pickups, survival scoring, defeat and restart states, and a web preview that still requires human playtesting.
Can the prototype include FPS aiming, firing, and reloads?
Yes. Put pointer-lock look, sensitivity, movement speed, weapon range, fire rate, damage, magazine size, reserve ammo, reload timing, hit feedback, and pause behavior in the brief, then test those controls directly across representative browsers.
How should zombie waves and enemy AI work?
Describe spawn zones, minimum player distance, line-of-sight or pursuit rules, obstacle navigation, zombie types, speed and health ranges, wave size, rest intervals, and difficulty growth. Human review should test stuck enemies, unfair spawns, crowding, tunneling, and performance under peak wave size.
How can I balance health, ammo, and pickups?
Start with measurable values for player health, enemy damage, magazine capacity, reserve ammunition, reload time, pickup amount, drop frequency, and safe recovery windows. Run repeated rounds and adjust from observed survival time rather than assuming the first generated economy is fair.
Can I preview and export the Three.js game?
The workflow is designed around an editable browser preview and project export. Before release, verify the generated files, dependencies, assets, controls, performance, accessibility, security, storage, analytics, and deployment settings.
Next move
Build Decay Zone Survival faster in Seele AI
Turn a rough creation goal into a clearer prompt, direction, and next step inside Seele AI.