Regular campaign
Qoder lists 0.05× Credits from 08:00–22:00 SGT versus the documented 0.5× standard coefficient.
Qwen3.8 pricing × Unreal production
A temporary multiplier can make experiments cheaper, but Unreal cost includes context prep, tools, retries, review, builds, cooking, packaging, and drift.
At the July 20 snapshot, Qoder documents a 0.5× standard coefficient reduced to 0.05× during regular campaign hours and 0.01× from 22:00–08:00 SGT. The end date is TBD, eligibility varies, and some sub-agent calls may use other models at regular rates.

Snapshot date: July 20, 2026. Re-check time-sensitive preview, availability, plan, pricing, and open-weight statements before acting.
Qoder lists 0.05× Credits from 08:00–22:00 SGT versus the documented 0.5× standard coefficient.
Qoder lists 0.01× Credits from 22:00–08:00 SGT, including weekends and holidays.
Token Plan uses sliding Credits limits for personal tiers and states region constraints; verify before purchase.
Include prompt prep, indexing, sub-agents, retries, builds, review, rollback, and waiting.
Measure one compile fix, review, Blueprint plan, or bug triage with fixed context.
Limit Credits, elapsed time, retries, tool calls, files, and review minutes.
Record model and sub-agent Credits, failures, build time, repair, and reverts.
Maintain a standard-rate scenario and recalculate when preview, discount, region, or plan changes.
Diagnose one compiler failure within one plan pass and one patch pass; stop when evidence is insufficient.
Review at most five files for reflection, lifetime, authority, and packaging risk; rank reproducible findings.
Choose the next highest-information check from supplied evidence and explain why it beats broad edits.
Turn this mechanic into one scene, loop, completion state, exclusions, and review checklist.
Product, plan, region, timezone, model ID, coefficient, eligibility, URL, and date.
Credits, calls, retries, tools, elapsed time, build minutes, review minutes, and failure.
Off-peak, regular campaign, standard coefficient, and post-preview estimates.
Maximum spend, repeated-failure threshold, escalation owner, and fallback.
SEELE AI is independent from Alibaba and Epic Games. Unreal Engine is a trademark of Epic Games. This page does not claim an official Qwen3.8 Unreal integration, native .uproject export, compiled Blueprint or C++, packaged build, or guaranteed revenue.
Pricing depends on product and plan. Qoder documents temporary Credits multipliers, not one universal token price.
The cited campaign lists 22:00–08:00 SGT at 0.01× Credits. Verify current terms.
No. Some expert-mode and sub-agent calls can use other models at regular rates.
The official page says the end date is not announced.
Only if the same task passes gates without extra retries, review, or delayed builds.
No such link is claimed. The CTA is a separate browser-prototype handoff.
Use the browser output to review scene, camera, controls, loop, and acceptance criteria. Keep native Unreal implementation, licensing, performance, cooking, and packaging as separate gates.
Paid download is optional for eligible SEELE AI outputs. Availability, demand, pricing, and revenue are not guaranteed.