Cozy world in your pocket
Pocket Harvest
A tiny, cheerful farm loop where every crop changes the village around it.

Creative direction
Build the idea, not just the scene.
A gentle farming prompt that keeps the loop small and expressive. Crops are not inventory filler: each harvest visibly changes the neighboring village.
Create a cozy miniature farming game called Pocket Harvest. The entire farm and village should fit on one screen like a living diorama.
Give the player six crop families. Each crop should change the village in a visible way when harvested: food brings residents outside, flowers change decorations, timber repairs structures, herbs unlock remedies, and rare crops attract unusual visitors.
Use short days with no fail state. Let weather create opportunities instead of punishment. Include tactile planting, a warm day-to-night transition, small resident stories, and a weekly village celebration that reflects what the player chose to grow.
From prompt to playable
Make this game your own.
Open Seele, bring the prompt into your workspace, and keep shaping the result.

