Commercial use rights
An active subscription at the Pro tier or above is your authorization to publish, distribute, sell, and advertise within the games you create with Seele.
Terms of Service, Section 4.2SEELE FOR ENTERPRISE · STUDIOS & PUBLISHERS
SeeleAgent builds inside the same project and hands you that project. Full Unity 6 and Unreal exports, commercial use rights, and output you own — not a black box you rent by the seat.
THREE READERS
A studio decision is rarely one person. Jump to the part you are actually here to judge.
Does this produce something my team can keep working in, or a demo we throw away?
What lands in your repoHow fast does pre-production move, and what does the handoff cost us?
What the handoff looks likeWho owns the output, what can we sell, and what will you put in writing?
Rights and ownershipWHAT YOU GET
Three things, every time — and a build you can put in front of people the same day.
Standard packages with organized project files, scenes, and assets. Import it and keep working in the editor your team already uses.
The same work delivered as an Unreal project for teams standardized on that engine, rather than an asset pack to reassemble.
A browser-playable build for stakeholders and playtests, so a review does not wait on a local build step.
Engine version, project structure, and scope are confirmed with our team during onboarding. We do not promise an integration we have not tested against your pipeline.
RIGHTS AND OWNERSHIP
Two clauses in our terms do most of the work here. Both are public and both are quotable.
An active subscription at the Pro tier or above is your authorization to publish, distribute, sell, and advertise within the games you create with Seele.
Terms of Service, Section 4.2You retain ownership of the content you create and input, and you own the output the models generate from it.
Terms of Service, Section 8.1We do not guarantee that generated output is protectable by intellectual property rights — that is a question for your counsel, and our terms say so plainly instead of implying otherwise.
THIRD-PARTY PAPERWORK
We would rather show you another party’s assessment than our own adjectives.
An official AWS case study on our architecture and global infrastructure, written by AWS rather than by us.
Read the case study140 real Godot game-development tasks, published with the task set. SEELE02-Pro scores 65.3% — a measured result, not a highlights reel.
See the benchmarkBloomberg, 36Kr, GeekPark, IT Home, and a Pre-A round led by Baidu Ventures.
See press coverageNot yet. We do not claim a certification we have not completed, and we are not going to put a badge on this page to look larger than we are. Security review, our current practices, and what we can commit to in writing are handled directly with our team during evaluation.
Accounts sign in with Google today. If SSO is a hard requirement for your organization, raise it with our team early — we would rather tell you honestly where that stands than sell you a checkbox.
You do. You keep ownership of your content, and you own the generated output. Commercial use rights are included from the Pro tier up. See the terms for the exact wording.
Data handling, retention, and any contractual commitment about training are agreed with our team as part of an evaluation or agreement. We do not publish a security whitepaper on this page that would overstate what is in place today.
The handoff is an export: we deliver a full Unity 6 or Unreal project that your team imports and maintains. Attaching to a live local engine session is not how Seele works today, and we would rather say that now than after a pilot.
There is no public enterprise price list. Plans build on the published Pro and Ultra tiers, and seats, volume, and support terms are set with our team once we understand the project.
NEXT STEP
Send your engine, team size, and timeline. We will tell you honestly whether Seele fits, and what a first project would look like.
Opens an email to marketing@seeles.ai with the details we need to give you a useful answer.