SEELE AI / Resources

Ideas for building playable worlds.

Practical notes on AI games, creative workflows, and the tools that help ideas become something you can play.

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JEV API Tutorial: From Game State to Real-Time Decisions

Learn how to design a JEV API integration with compact game state, legal actions, typed questions, response validation, deadlines, and deterministic fallback.

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JEV Games: How JEV Participates in Real-Time Game Decisions

Explore JEV game demos and see where a typed decision model fits in the loop between game state, legal actions, execution, and fallback behavior.

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How JEV Chooses Legal Actions in Game AI

Learn how to design a safe action space for JEV: generate legal actions in game code, let JEV choose or score them, then revalidate before execution.

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JEV NPC: Real-Time Tactical Decisions for Game Characters

Learn how JEV can help an NPC choose between attack, retreat, healing, exploration, and assistance without replacing perception, behavior trees, or game execution code.

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JEV Unity Tutorial: Build a Real-Time Tactical NPC

Build a Unity NPC architecture around JEV with a compact state, legal actions, a decision cadence, an executor, timeout handling, and an observable fallback.

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JEV vs LLM: Which AI Should Handle Real-Time Game Decisions?

Compare JEV and LLMs for game AI. Learn when to use typed choices, scores, and yes-or-no judgments versus dialogue, planning, code, and narrative generation.

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What Is JEV? A New AI for Real-Time Game Decisions

JEV is a bounded AI decision layer for games. Learn what JEV means, how it relates to game AI, and how it compares with LLMs, behavior trees, and finite-state machines.

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JEV Game AI: Real-Time Tactical Decisions for NPCs

See how JEV fits into a game loop, helps NPCs choose between attack, retreat, healing, and exploration, and works alongside behavior trees and game code.

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How JEV Helps Generate Games: From Game Ideas to Intelligent NPCs

Learn how JEV works with game-generation models, LLMs, code generation, and game engines to make generated NPCs more capable without replacing the engine.

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JEV Tutorial: Build Your First Real-Time Decision-Making NPC

A practical JEV tutorial covering Game State, Legal Actions, decision calls, execution, cadence, latency, timeouts, and safe NPC fallbacks.

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GPT-6 Astra 制作 AI Game 实践:从自然语言想法到可玩原型 | SEELE AI

用一套可验证的工作流,把自然语言游戏想法拆成核心循环、状态机和垂直切片,再交付可玩的 AI Game 原型。

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UEFN MCP Setup and Toolsets Guide for 42.00 | SEELE AI

Set up UEFN MCP in Fortnite 42.00, choose supported toolsets, validate Verse and devices in PIC, and troubleshoot LUF/XYZ or init_unreal.py issues.

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Game-Native AI Agents vs General Coding Agents | Seele AI

Game-Native AI Agents vs General Coding Agents. Use a focused workflow, observable evidence, and a clear human review boundary.

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Selecting an AI Game Platform from Idea to Commercial Release | Seele AI

Selecting an AI Game Platform from Idea to Commercial Release. Use a focused workflow, observable evidence, and a clear human review boundary.

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AI Game Platform or Unity/Unreal for a Commercial Game? | Seele AI

AI Game Platform or Unity/Unreal for a Commercial Game?. Use a focused workflow, observable evidence, and a clear human review boundary.

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Comparing AI Game Platforms for Source Access and Commercial Release | Seele AI

Comparing AI Game Platforms for Source Access and Commercial Release. Use a focused workflow, observable evidence, and a clear human review boundary.

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AI Coding Agents for Game Development: General Tools vs Game-Native Workflows | Seele AI

Compare general coding agents with game-native AI workflows for game development, including repository changes, playable prototypes, tests, handoffs, and production boundaries.

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AI Game Development Automation: Reduce Repetitive Work Without Losing Control | Seele AI

Learn how to automate repetitive game-development tasks while keeping scope, diffs, runtime tests, rights, and production judgment under human control.

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AI Game Platform vs Game Engine: Decide Where to Prototype and Where to Build | Seele AI

Decide whether to prototype with an AI game platform or a traditional engine by comparing the next decision, artifact ownership, handoff, and production constraints.

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AI Game Platform Comparison for Indie Developers: Choose by the Handoff | Seele AI

Compare AI game platforms for indie development using a repeatable brief, a decision matrix, and evidence about the playable result and production handoff.

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AI Game Development vs Outsourcing | Seele AI

Compare AI-assisted game development with outsourcing across speed, control, quality, communication, rights, and production handoff.

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Is AI-Generated Game Code Maintainable? | Seele AI

Learn how to evaluate AI-generated game code for architecture, testability, complexity, and safe future changes.

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3D Tools vs. AI Game Platforms: Meshy, Tripo and SEELE AI

Understand the difference between focused 3D asset tools such as Meshy or Tripo and an AI game platform such as SEELE AI. Compare outputs, workflow, iteration and best fit.

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All-in-One Game Platform vs AI Tool Stack

Compare Seeles with a Claude, Midjourney, Meshy, and Unity workflow by handoffs, control, integration cost, portability, and iteration speed.